Battle Hoe

The Battle hoe's were first introduced in the Battle of Cresvlits, firstly used by the socialists. They however were ineffective against the technologically advanced weaponry of the Cresvlits army.

Origins
Following the regrouping of the Socialist and Democratic forces in the nearby forests, a weapon shortage hit the Socialist army hard. Due to their high numbers, they had a hard time arming the volunteers and as such they needed to find a compromise. This came in the form of the Battle Hoes. Converted gardening tools, this was the perfect compromise and the perfect weapon of the Worker. The first generation saw makeshift battle hoes, with reinforced heads and/or sharpened heads. The concept was amazing, however how they were used was problematic. The Socialists used human wave tactics and the hoes were used as heavy hit weapons, this resulting in giant numbers of casualties. However the Cresvlits Army saw how good the Battle Hoes were, when used effectively.

After the Battle of Cresvlits
After the retreat of the Socialists in the forests, many of the Battle Hoes were left on the battle field. The Army took great interest in the discarded weapons, mostly the concept. A converted, cheap, reliable and effective tool, exactly what the army needed. Soon after the end of the civil strife, the second generation of Battle Hoes were born. Much more effective than first generation Battle Hoes, the improvements were many. As Cresvlits needed them to be used effectively, the General Staff devised Hit and Run tactics for the Hoes and when in direct combat the were specialists in crushing skulls, being able to punch through most helmets used. However they became redundant as more improvements were needed.

The Third Generation
The best and last generation at the moment of writing, it improved the many logistical problems that the second generation had. These improvements came at a time of need, when a turn in Prospitian politics happened. There were also more variations of the weapon.

Firstly, the biggest change was the process of production of the Battle Hoes. With the entry of Bistritza into the Kingdom, a mountain based town, materials were much more easier to be obtained and as such a blacksmith was established, however the main production base remained in, the old Cresvlits, Donslau. The heads were now made out of cast iron, removing the need of molding, as the iron/other material was molten down and put in a mold, then cooled in cold spring water. This effectively removed a lot of the waiting, not only that, but also a lot of the handle was made of cast iron as well.

After Cresvlits
With the nation in shambles, many exiles fled with the Old King to the Coldfront Icebergs, where they made small communities. As they weren't integrated as a culture within the Arcadian Altenate, only when Eldia broke free, did the Cresvlitsin reuse the Battle Hoes, specifically the 3rd Generation ones. As Eldian State reorganized themselves, the Cresvlitsin created the C.B.E.C. (The Cresvlitsin Battle Engineer Core), support companies and units, made for defense, being able to build defenses, forts, and other necessary field buildings in hours/days. They were mostly made up of former Cresvlitsin soldiers or reserve personnel, and they act as the main defense force of Eldia. The "Valerian" Doctrine is preserved, just slightly changed due to the more harsher terrain of Eldia, however the "Hrebenčuk" Doctrine suffered massive changes, as the Cresvlitsin acted in attack as storm-troops, using their massive knowledge of defense to break through their opponents.

Tactics
Following the introduction of the generation 3 Battle hoes, the tactics of the Kingdom changed in order to favor the use of this weapons. The tactics came at a time when the Kingdom was fighting a weapon/army shortage with many believing that joining the army could be a death sentence.

The "Hrebenčuk" Doctrine
Using the terrain around the Kingdom was necessary for the Army, as it had thick forest to the north, to the west a river line and then more forests and to the south the old Acquindavian mountains. This presented the small nation with much protection and with an opportunity. Why not use the natural terrain against our enemies. As such the "Hrebenčuk" Doctrine was built on the guerilla warfare doctrine. Avoiding open confrontation against enemies, attacking them in the forests, while they were moving and/or while they were stopping for a rest, in small groups of 3-4 soldiers. The Gen. 3 Hoes were incredibly fast, and deadly, if the enemy wasn't prepared and, as such, the tactic proved useful and effective (This is currently outdated since the Kingdom of Cresvlits is no more).

The "Valerian" Doctrine
Though the Hoes proved effective in offensive battles, being able to tear down defenses, they would find usage in the defense as well. Still being a hoe, and as such a good gardening tool, it could still plow the land. This in combination with some water, created mud, effectively slowing down most enemy advances. The "Valerian" Doctrine based on that fact alone. Using the Battle Hoes, the land was made into mud and when the enemy came, they got stuck in the mud, them being at the mercy of the army's arrows/cannons. This however could be easily prevented if the land was either sand/stone, but the Cresvlitsin Plains and most of Prospit being fertile soil, resulted in this tactic becoming a favorite amongst the defense generals of the Kingdom.

The "Staindall" Doctrine
With the disappearance of The Kingdom of Cresvlits, the Hoes remained without a home, and without an army. Though it still found used by the local garrisons of the towns, no official force used them. When, after Eldia's break from Arcadia, the Cresvletsin reorganized, forming the CBEC, the Battle Hoes found a new home, a new force to fight for, being used by the same people who made them. However, the change in scenery, affected the tactics used before.

With this Armand Staindall, weapon maker and part of Leuvis Krieger's inner circle, formulated a new Doctrine, made to adapt the former two doctrines to the new scenery, and took a more international view, making the CBEC an actual defense powerhouse, not just home defense.



The "Serdonix" Part
In defense, the Valerian Doctrine was barely touched, but still suffered some modifications. With a much more harsher terrain, instead of creating mud, they made holes filled with berry bushes, used the huge amount of spruce wood available to make literal forts within a short amount of time, with the record being 2 days.

The "Sturm" Part
In offense, the "Hrebenčuk" doctrine fell with the fall of Cresvlits. This meant that "guerrilla warfare" was off the table. With that, Armand, decided to turn the defense masterminds into storm troops, using the tactical, psychological and experience advantage to deliver a deafening blow to their enemies. Since the CBEC are experienced into defending, they know their way around fortifications. But the biggest advantage, the Cresvlitsin have, is the psychological advantage. No one would expect the men, who to stay behind and always fight on defense, to come at them with their sturdy Battle Hoes. This Part bases on that advantage alone. Using terror tactics, they attack fiercely and breaking through, beginning to wreaking havoc on the flanks, trying to distract and tie down as many resources as possible, allowing the rest of the attack to succeed.

The "Frozen Seas" Part
After Cresvlits, the Cresvlitisn found their new home on the Icebergs of the Frozen Sea. With this, plus the international view Armand had for the CBEC, tactics had to be drafted for some sort of an amphibious attack doctrine. This necessity and the defense capability of the Cresvlitsin, made them the perfect candidates to be those who would land first on foreign beaches and secure the beach head. This type of tactic is experimental and very hard to sustain, due to naval superiority has to be kept in order for it to be effective.

Double Handed Battle Hoe
Not rare sight on the battlefield, these elongated hoes, proved to be effective in the hands of capable soldiers. Wielded with no shield, these battle hoes were perfect in the hands of nimble/agile warriors who could deflect blows easily. In duels they were considered long-range weapons, being on the same levels as The Spear and The Halberd.

One Handed Battle Hoe
Even a more common sight on the battlefield, these short hoes, proved to be effective in the hands of conscripts and cadets. Wielded in combination with a shield, these battle hoes were perfect in open combat. Fast and small, yet packing nearly the same punch as a double handed version, they were amazing in CQC. In duels, they were used either in akimbo version or rarely in single version. If used in the single version, they were always accompanied with another weapon, or, if not, the warrior would use fast and light attacks to wear down the opponent.

Engineer Battle Hoe
Smaller than a Double Handed Battle Hoe, bigger than a One Handed Battle Hoe, used by battle engineers. These Battle Hoes are exceptional tools at digging and creating dug outs, while also being exceptional at plowing. They rarely find usage in offensive battles, but in defensive they are nearly abused. In Duels they are only used accompanied by another weapon.

Ceremonial Battle Hoe
A Double Handed Battle Hoe, made out of gold, exclusively used for ceremonial purposes. They are still sharp and usable in combat, however they never have been used as such. They are generally given to Generals, High Position Individuals, Heroes or as gifts from the Kingdom. They were never used in duels

The Double Headed Double Handed/One Handed Battle Hoe
A prototype battle hoe, it was rejected due to its lethality, removing one of the single blunt parts of the battle hoe, making pacification or capture much more harder. However, it saw usage in duels.

The Multitool Battle Hoe
A makeshift battle hoe, used in the Battle of Cresvlits. Severely underpowered and ineffective, it combined a sword, axe and hoe into one weapon. The Battle hoe was never touched by the army, and never saw usage after the Battle of Cresvlits.

The Maltrov Model Battle Hoe
A Gen. 2 Battle Hoe, intended to be sold on the world market. Scrapped due to it removing many of the improvements of the Gen. 2 Battle Hoes and completely flopping on the world market.

The Staindall Battle Hoe
A Gen. 3 Battle Hoe, heavily modified by Armand Staindall. The Battle Hoe had its head coated in coal, that if ignited could set the enemy on fire, used obsidian for the handle and was a much more stronger Battle Hoe in general. Its, however, unknown where it is, at the moment of writting.

The Gen. 4 Battle Hoe
Currently in development, it wishes to harden the Tip, while making it more sharper, as an adaptation to the harsh environment of Eldia. As of writing this, the testing is minimal as more pressing issues are addressed, and the military of Eldia is being reformed.

"Krause" The Legendary Battle Hoe
WIP