Dankonia, the Begrudged

Beginnings
Dankonia came to the world of Alathra by ferry from an outland colony in the summer of 2021, shivering in the warmth of the newfound land as he awaited landfall. By birth, Dank belonged to a small band of cold-weather settlers, humans, with many a day being freezing temperatures, and was hence unused to the climate of the new world. By negative consequence, his previous residence and village was incinerated when after his tribe had a run-in with unfriendly neighbors, and, ergo, natural coexistence with his previous climate took priority to wealth and security upon arrival, being unable to adjust after being run off by conflict. He settled in Hightide, an icy region off the coast of Eastern Arith. While accustoming to his new climate, however, he found the town in the region to be malicious and seething with animosity - sheets of cloth and coin were used to represent product and material wealth, unlike the collective wealth and barter between settlements which took place in the outlands. It also seemed to him that this coinage would then be used for only nefarious things, the comings and goings of drunks and threatening people from races diverse in origin being the basis for his ideas. The worst part for Dank was that everyone wished to have more of it. No one was spared. To Dank, life operated off of it here, and if you didn't have it, you were forgotten. Some were killed for it. Some even became corrupt. Dank took note of this but continued to try and adapt to the new situation he was presented with.

Dankonia's Fall into Madness
Dankonia suffered a deal of blows from people which he considered allies while they attempted to drive him out of his old ways and pressure him into conforming to his new world. Dank, in retrospect, has confronted this time and identified it as cultural bereavement, or a series of events which would isolate, ostracize, and dehumanize him from his old acquaintances and life in ways which fractured his psyche. While Dank in the current day has confronted the idea that he is indeed mad, he has not forgiven the many people which forced him into this mindset, nor the people for the amount of time he had to spend reckoning with his mind before he became (mostly) healed.

The First Begrudging
Immediately taking off where we stopped, Dank, stuck in the ways of collectivism, borrowed materials from neighbors in the village to create a house near the Hightide Castle, and began to reach out to people in his community to get to know the area. The first person he came to know was Cody2979, the then-ruler of the Free Cities of Alathra and mayor of Hightide. Cody introduced him to the local culture, which Dankonia promptly dismissed, and the local storage, which Dankonia promptly took notice of. Then, when Cody then took a leave of absence for nearly a week the next day, Dank used nearly half of all the wood and ore stores which the town had saved up. Upon his return, Cody told Dank of the punishments which would occur if he was to repeatedly steal from neighbors and the treasury, with confiscation being the least of the actions. Cody also told Dank that the materials he wished for building could be found across Arith and purchased with money if collected, and so Dank set off to create money.

However that was achieved, Dankonia did not know, but shortly after, he was sure that it could not be found in Hightide, as icebergs did not contain anything at all except food from personal experience. Traveling across Arith in search of a higher source of money, he stumbled into a tavern where he heard that gold could be found in higher quantities in mesa formations. Conversing with Cody shortly after hearing this, he agreed that he would depart from Arith, Hightide, and the F.C.A., taking all of his possessions, and relocate to the mesa region in Acquendavia claims. This, he agreed, would disassociate him from the F.C.A., but on a personal note would also force him into a slaving, tireless search for safety in an uncomfortable climate only for the sake of the source of life: money. Dank departed by nightfall, taking few personal affects with him, and established a settlement on the Southwestern Prospit Mesa known to locals as Adavvit. Upon returning to vacate the rest of his possessions, however, he found his house to be gone. It was found that the day before, soon after Dank left, Cody had instructed the town to tear down his house, claiming most of its possessions for the treasury of Hightide. Dankonia sank to his knees at the sight of a small crater and wept. How could Cody, a man with everything, rob a man who is so devoid of possession, take what little possessions Dank had? What was the purpose? What could the materials Dank had used and collected mean to a figurehead? Dankonia, now Begrudged, figured Cody to be a tyrant, a floundering leader with corrupt motives and petty attitude, and silently took his leave, wishing to one day burn down the crown jewel of what was a flatulent ruler.