Solaris

The Solar Ecclesiarchy of Erses (High Pyrrhian: Ecclesia Solari Erses), also known as the Ecclesiarchy or Solaris, is a large religion with 35 practitioners, being the state enforced religion of the theocratic monarchy of Solar Pyrrhia. The Ecclesiarchy is headed by the King of Kings, who has always traditionally been the head of state of the High Kingdom of Ceiltea, the subsequent Union of Collectivist Council Republics and now Solar Pyrrhia. The King of Kings additionally holds the titles of Solar Emperor and Voice Erses. They are the formal and effective head of the Faith, and reside in the Solar (holy) capital of Solar Pyrrhus, close to the Solar City of Armenelos.

The Solar Ecclesiarchy teaches that the Solar Emperor comes from the bloodline of Erses, the sole God of the Faith, and thus is given a divine mandate from the heavens. The hierarchy of the Ecclesiarchy is built upon various Ecclesiarchs who are handpicked by the Solar Emperor to run important temples and shrines, cities or offices such as the Solar Inquisition. Lower than the Ecclesiarchs is the Proper Priesthood which consists of all priests given a parish or temple to attend to of lesser importance than those of the Ecclesiarchs. Lower than the Proper Priesthood is the Lesser Priesthoods, who serve mainly as scribes and bureaucrats in the doctrinal, administrative and inquisitorial offices of the Ecclesiarchy. Lesser or Proper Priests in training are titled Acolytes, and attend training at the Solar City of Armenelos.

The Solar Ecclesiarchy is monotheistic, in direct comparison to it's predecessor religion, Ceiltean Druidism, which was polytheistic. The old Grand Order of Druids had a pantheon split between the Higher Thrones and the Lower Thrones, with the major gods sitting on the Higher Thrones and minor gods sitting on the Lesser Thrones, though Erses remained the primary god of the pantheon. With the Great Reformation undertaken by Melevor II, who made direct communication and was commanded by Erses to reform the outdated and defunct Grand Order both doctrinally and historically in what Erses called the "Great Error". Through Erses, Melevor II compiled the Solar Codex, an easy to read and understand collection of revised Solar texts, which fitted with the corrected history which Erses had bestowed knowledge on Melevor II of. The former gods of the Ardaithe pantheon were miscommunicated as being gods themselves, when in reality they are fragments of Erses' soul charged with specific patronages of elements or skills, and so have been placed down to a lower level as "Patron Spirits".

Worship by followers of the Ecclesiarchy is held both in private and public. Privately, the vast majority of Pyrrhians pray often, when they get up in the morning, before eating and before they sleep. Publicly there is daily church services, which is again in contrast to the former Ceiltean Faith, which strictly limited the Faith to being performed outside in standing stones and to be done mostly privately. The reversal of this tradition has led to the emergence of churches, chapels and cathedrals across the new Solar Empire of Arith, and a drive to spread the Faith internationally.

Solaris Erses
Erses (officially Solaris Erses) is the sole God of the Solar Ecclesiarchy, differentiating from the old ways of Ceiltean Druidism, which worshipped the now "Patron Spirits" of Erses. Erses is often referred to with many different epithets, titles and attached names, such as: Solar Elk, Great Lord, Solar Father, Great Elk, Sun God, or God. Solaris Erses is the greatest being in all of Existence, creator and father of all things, who divided his spirit into different fragments which each have different patronages either of elements, life or skills.

Solaris Erses often takes the form of a large Aetherium Elk, of pure white fur and golden sunlight mane, and whose earthly lookalikes are believed to be descended from the Aetherium Elk, the first life-forms ever created by Erses, and thus treated with reverence, respect and with piety in the Faith. Solaris Erses is the direct father of Edarr, Udros and Rhadohir, and husband to Ymis, while also being the progenitor of the other Spirits among the Exaltatus. It is also believed that Solaris Erses fathered the Murascaillbach Dynasty as the perfect humans to lead the Faithful forward in line with His vision.

While Solaris Erses is the sole God of Existence, he focuses in areas of treaties, oaths and rightful kingship. Solaris Erses is often portrayed as not only a divine and majestic King of Creation but also a warrior and a master craftsman, often working alongside his son Edarr and Gyorr the god of the forge.

Patron Spirits
The Patron Spirits are fragments of Solaris Erses' spirit and in total are 10 spirits called the Exaltatus. The Patron Spirits are divided into two categories: the Solar Cohort, and the Solar Entourage, with the Cohort being the more powerful of the categories and referred to as Solaris Erses' direct family, the most powerful among them being Ymis, Solar Consort, with whom Solaris Erses sired three children. Ymis and the children of Solaris Erses, Edarr, Udros and Rhadohir, are believed to be the most powerful of all the spirits and second only to Solaris Erses himself, though they pale in comparison to His might and power.

The Solar Cohort
The spirits of the Solar Cohort are the more powerful of the, in total, 10 Exaltatus. Among them sits Ymis, Solar Consort and Mother Nature, with whom Solaris Erses fathered three children, and who are the parents to all the other of the spirits of the Solar Cohort. It is thought that the reason the children of Erses and Ymis are members of the Solar Cohort is because of their immense powers and capabilities inherited from their parents' combined powers.

Ymis, Solar Consort
Ymis is a major Spirit, and the wife of Solaris Erses. She is attributed the title of Mother Nature for her role in the creation of the other major Patron Spirits, their children, those who sit in the Solar Cohort. Ymis is the Patron Spirit of healing, home, and nature, often being looked towards for family members, healing during war and being the patroness of marriages. Ymis' appearance is that of a humanoid looking tree with emerald green leaves, similar to that of an Ent, who are credited as being offspring of Ymis and Erses.

Edarr
Edarr is a major Spirit, and a son of Solaris Erses. He is the Spirit of war and combat, and entrusted with the role of delivering fallen warriors to the open-air court of Solaris Erses in the Realm of Aetherium. Edarr is often look twoards before battle by warriors and generals alike, praying for victory, strength in battle and an honourable death. Edarr takes the terrestrial form of a Ram with fiery wool and bloodied eyes.

Udros
Udros is a major Spirit, and a son of Solaris Erses. He is the Spirit of the oceans and fish, whose domain is entirely the seas and the weather surrounding them. Udros is looked towards both by fishers and by sailors before either casting their rod or setting sail respectively. Falling on the bad side of the giant Octopus-like creature which Udros takes as his terrestrial form, and has reportedly appeared rising from the oceans during long voyages near Pyrrhian waters has never ended well.

Rhadohir
Rhadohir is a major Spirit, and the only daughter of Solaris Erses. She is the Spirit of the underworld (Infernium), death and darkness and is entrusted with inflicting curses and retrieving the souls of those who die under dishonourable circumstances or commit great crimes against her Father. Rhadohir takes the form of a great spider, manifesting as the worlds' most terrifying creature in goliath size, often spinning her webs around those who she is bringing back to Infernium with her. The spiders which roam the world are thought to be offspring of Rhadohir. Rhadohir is an outcast of the Solar Cohort due to her dark nature in direct contrast to her Father, though there have been some rare cults, particularly those centred around death and assassination which worship the monstrous spider.

The Solar Entourage
The spirits of the Solar Entourage are the less powerful of the, in total, 10 Exaltatus. These Spirits, while being fragments of Erses, are not direct descendants Erses and Ymis. They serve them faithfully in the occupation of elemental and skill-centric patronage.

Arasil
Arasil is a minor Spirit. He is the Spirit of travel, transport, trade and sport, protecting those who use the roads and granting stamina to those participating in sports. Arasil serves as the patron of both travelling merchants and athletes, not only for protection and patronage both on the road and during sporting events, but also for success in business. Arasil takes the terrestrial form of a Horse, which represents the stamina, speed and travel that he is patron of.

Thygohr
Thygohr is a minor Spirit. He is the Spirit of flight and flying creatures, lord of all birds, he is skilled in espionage and scouting. Thygohr serves as the patorn of those flying with an elytra, and those assigned to scouting duties in armies. Thygohr takes the terrestrial form of a Falcon, which is most known for it's keen eyesight from far distances.

Raenar
Raenar is a minor Spirit. She is the Spirit of food, scavaging and hunting, mistress of the wild hunt. Raenar serves as the patron of hunters who are seeking food for their families. The only forbidden creature to hunt is the Elk, in reverence and respect to the Solar Elk Solaris Erses, doing so will inflict great misfortune and curses. Raenar takes the terrestrial form of a Wolf, which represents the hunt, which some believe she does on cold and windy nights as the wind howls and the hunting party moves across the sky.

Rhireus
Rhireus is a minor Spirit. He is the Spirit of knowledge and wisdom, patron of many different institutions of education in the Solar Empire of Arith. Rhireus is the patron of many academics and aspiring students, alongside scientists and other researchers who seek his gifts of knowledge and guidance. The Great Old ones of the Swamp, who live in Mudtown, are believed to be minor spirits with the patronage of Rhireus for their great knowledge and wisdom. Rhireus takes the terrestrial form of an Owl, representing his knowledge and success.

Gyorr
Gyorr is a minor Spirit. He is the Spirit of the forge and metals, acting as the patron to many blacksmiths and soldier who use his abilities to ensure that their metals arestrong and do not break in the face of combat. Many blacksmiths have created great weaponry and armour under the blessings and guidance of Gyorr, and so it is tradition to have a large statue of the god facing an anvil for good luck. Gyorr takes the terrestrial form of a Monkey, representing his craftiness and skill with his hands.

Akbris
Akbris is a minor Spirit. She is the Spirit of culture, festivals and celebration, and is also in control of the darker aspects of these such as vice and addiction. Akbris is the patron of a large portion of the Pyrrhian population who are consumers of large amounts of alcohol and have many festivals and celebrations throughout the year. Akbris takes the terrestrial form of a Bee, representing the Spring, joy and celebration through honey.

Devourer
The Devourer is the an entity or force of nature which opposed Solaris Erses prior to the advent of light or the creation of Existence. For an inconceivable length of time the Devourer and Solaris Erses struggled between one another: one's nature to create, and the other's to consume. Eventually the Devourer was defeated by Solaris Erses, ushering in the Age of Ancients, the time when the first forms of life and the Four Realms were created by Erses, as the Devourer hid itself away recuperating strength.

The Devourer would return shortly after the Four Realms of Existence were connected with golden sunlight threads and the Exaltatus were created, feeling strong enough to once again pose a threat against Solaris Erses and the now Exaltatus. To rival these new Solar beings, though it was in the Devourer's nature to consume and not create, the entity is rational and calculated, and so created it's own beings to combat the Exaltatus, these would become the Degradatus. Continuing the War for Existence against the forces of Existence, the Devourer would eventually lose after it's Degradatus failed to capture the Flame of Creation, and ultimately were destroyed by the Exaltatus.

Following the War, the Devourer was banished beyond the walls of reality, sent to an endless void of darkness and nothingness, to perpetually be weakened through the lack of consumption and of mass in outside the walls of reality. The Devourer would continue to attempt to undermine the reign of Solaris Erses from beyond the walls of reality, corrupting lifeforms, particularly humans, and manipulating them against Solaris Erses, convincing them to worship false idols and to abandon their faith in Him. In response to this, the Murascaillbach Line was created by Solaris Erses to set the world right, and to restore the rightful rule of Himself over His creations.

It is prophesied that following the millennia-long Age of Peace, the Devourer's influence will have spread subtly and widely enough to manipulate and influence a large minority of lifeforms on Terra, until a "Great Blasphemy" occurs, after which many wars between the Faithful and the Corrupted will follow, until the Corrupted finally commit their greatest transgression, mass sacrifice to the Devourer, strengthening it until it is able to breach the walls of reality. It is after this that the second War for Existence will occur, also referred to as the "Great Consumption", as the Degradatus would be rebirthed and the Consumption seen in the first War for Existence would be miniscule in comparison. The climax of the Great Consumption would be at the remains of Terra, around the Kiln of Creation in the "Proelium Proleliorum" - or "Battle of Battles" - in which the forces of the Devourer, and the Devourer itself would be destroyed and ironically consumed by the Flame of Creation, alongside all of Existence, leading to the rebirth.

Degradatus
The Degradatus were, and will be, abominable creatures and the spawn of the Devourer. They were first created during the first War for Existence, and were the main combatants against Solaris Erses and His Exaltatus. Taking hideous forms as colossal creatures with large tentacles, many teeth, and just as many eyes, they would float through the two of the four Realms of Existence, Materium and Antierium, consuming large clumps of mass and material.

The Degradatus are directly responsible for the current state of Antierium - also known as "the End" -, consuming a majority of the material and mass in the Realm, leaving it as the disparate islands it is today. Along with this, they are also directly responsible for the creation and separation of mass in Materium, creating what is known as "Space", or area between two masses - or "Planets" -.

It is prophesied that alongside the Devourer, the Degradatus will be rebirthed during the Great Consumption, and will continue consuming mass and material on behalf of their master. Their ultimate destruction will come alongside the Devourer at the Proelium Proleliorum, at the hands of Solaris Erses and the Flame of Creation, which will entirely destroy the creatures through burning.

Realms
Following the defeat of the Devourer at the hands of Solaris Erses and his creation of light, Erses would go on to create Existence and the four Realms of Existence. First creating the Aetherium as a Realm devoted to Himself and His light, Solaris Erses would go on to create the Materium - our Realm of Existence-, Antiterium - which would become "the End" -, and Infernium - or "the Nether" -. To connect them together, Solaris Erses plucked pieces of his golden mane of sunlight and tied the Realms together through threads of this purest light, making ways to travel between them in the form of different portals.

Aetherium
The Aetherium was the first Realm to be created, and intended as the home of Solaris Erses, as a place to oversee the coming life in the other Realms. The Aetherium is described in the Solar Codex as " a realm of lush rolling green hills, great green forests, where light always filled the blessed blue skies", which "in the centre of the realm rested a lake with an island in the middle upon which was the open-aired court of the Solar Elk".

Aetherium is home to the first forms of the life, the great Aetherium Elks - large, white-haired counterparts of their Ceiltean Elk descendants -, from which he would take his material form, always appearing as a large, white Elk with a mane of pure golden sunlight. The Realm would forever remain day, as the Sun filled the bright blue skies with even greater light than in Materium, shining down on the green plains, forests and hills which covered the Realm with a quilt of green. While lakes and rivers would be common throughout Aetherium, the largest would be at the centre of the Realm from which Solaris Erses would take court and preside over the fallen heroes of the Faithful.

A large island, surrounded by an even larger lake would be entirely inaccessible to those who inhabited the Realm after their death, only those who had been deemed worthy of great deeds in their lives, or were direct descendants of Solaris Erses himself were permitted to walk upon the waters of the lake, and to cross over into the Court of the Sun. The island would be relatively flat, though filled with tables and seats, and overflowing with food and drink, from which wine would flow from fountains and feasts would never end. In the middle of the island would rest a white and glowing Elk, adorning a crown of pure sunlight, Solaris Erses himself, with whom he would surround himself with the former Kings of the Murascaillbach Dynasty.

The rest of the Realm would be widely inhabited by spirits of Faithful followers of Solaris, living in peace and harmony in the nature of Aetherium without the burdens of survival, always being warm, and constantly fed both by the fruits of the great trees, and the pure waters of the rivers and lakes. The Realm would be entirely at peace, in a constant state of joyous celebration and calm.

Materium
The Materium is the Realm that Terra and all other stars, worlds, galaxies and universes preside in. It is intended as the Realm closest to Solaris Erses and the permanent residence of most of life which has the potential to ascend to Aetherium. Solarian scholars of the stars predict that there may potentially be much life beyond Terra, but that to attempt flight beyond the constraints of Terra without the explicit command of Solaris Erses is a great heresy, as it would bring potentially unworthy close to His Sun. Materium is mostly unexplained and only aspects observed on Terra can be described by Solarian scholars, however, the field of Astrology is gaining more and more attention from the Solar Ecclesiarchy, as many scholars at the bottom of the hierarchy believe that many answers that the Ecclesiarchy seeks may be found in observation of the stars and planets.

Materium is home to many forms of life, though currently only known on Terra including many different types of animals, humans, elves, dwarves and other mammalian people. Prior to the first War for Existence, Materium was lacking in space, the Realm being entirely filled with mass and material, though was consumed by the Degradatus which created the large areas between masses which inevitably became planets, stars, galaxies and universes. Many natural phenomena have been observed and discovered on Terra, though it is unclear whether these phenomena repeat throughout the rest of Materium, or are solely restricted to Terra itself, as these phenomena and events continue to be discovered and unfurl.

Antierium
WIP

Infernium
WIP

The Solar Codex
The Solar Codex is a series of writings divided into three different books. The Codex was written by Melevor II during the Great Reformation, around 12th March 2022. Following the decline of religion in Union of Collectivist Council Republics, Melevor II alongside various other individuals including Drakkalon Metellus Henderech created a faction of the Grand Order of the Druidis, named the Sect of the True Flame. The Sect would go on to make contact with Erses through pyromancy and the summoning with the spilling of Murascaillbach blood onto flames. The Solar Elk laid out his commandments for the restructuring of the outdated Grand Order, and commanded the Sect to establish a new Church, following the new teachings of the Great Elk.

Book I: Genesis
The book of Genesis describes the events in which all of Existence was created by Solaris Erses, including the creation of the four Realms of Existence, and the War of Existence.

The book of Genesis begins with a description of the events which brought about the creation of Existence. Prior to the creation of material, two spirits floated through the endless nothingness: Solaris Erses and Magna Devorator (also known as the Devourer). While it was in Erses' nature to create and to build, it was in the Devourer's nature to destroy and to consume. The two entities would engage in brutal combat for an inconceivable length of time, before the downfall of the Devourer following Erses' creation of light and flame, something the Devourer would come to hate above all things.

Solaris Erses would go on, after the defeat of the Devourer, to create the four Realms of Existence: Aetherium, Materium, Antierium and Infernium. The Aetherium was the first Realm to be created, as the home of Solaris Erses, and as a place to oversee all life in the other Realms. The Aetherium is described as " a realm of lush rolling green hills, great green forests, where light always filled the blessed blue skies", which "in the centre of the realm rested a lake with an island in the middle upon which was the open-aired court of the Solar Elk". In Aetherium Solaris Erses would go on to create the first forms of life, the Aetherium Elks - large, white-haired counterparts of their Ceiltean Elk descendants -, from which he would take his material form, always appearing as a large, white Elk with a mane of pure golden sunlight. After populating Aetherium with Elks, Solaris Erses would go on to create Materium, the Realm of Existence which all planets, galaxies and universes reside. Antierium (also known as "the End"), originally a vibrant Realm which - like Aetherium - there was no darkness, though through the War of Existence would become the current state it is today, and Infernium (also known as "the Nether") which was created as a Realm of punishment for those who went against the dominion of Solaris Erses.

Solaris Erses tied these Realms together through threads of the purest light, making ways to travel between them in the form of different portals. To help govern his new dominions, Erses fractured his great soul into different parts, which grew to have their own personalities and patronages, such as Ymis, Edarr, Rhadohir, Akbris and Gyorr, though these fragments would combine back into Solaris Erses when needed. While Solaris Erses' power is dispensed through all he had created, the Devourer spent his time outside Existence licking his wounds, and regaining strength and creating an army of entities known as Degradatus (or Díghrádaithe), which are described as "detestable creatures of horrific proportion and shape, which were tasked with consumption of Existence and feeding the Devourer".

War would break out between the forces of Erses, known as the Exaltatus (also known as the Ardaithe), and the Degradatus following the Devourer's beginning consumption of Antierium, the event which would turn the skies of the Realm dark, and produce the significant lack of material in the Realm. Being beaten back at Antierium by the Exaltatus and Solaris Erses, who introduced the endless light of the Realm - which despite a visual source, continues to glow all over the Realm - and forcing the Dergadatus to flee. A Degradatus offensive in Materium would severely scar the Realm, like Antierium, but to a lesser extent. The purpose of Degradatus offensives in Materium was to find and to consume the "Flame of Creation"(or the "Last Light"), a tool which allowed Solaris Erses to create form, and Realms. To protect the Flame he hid it on a piece of land which would inevitably become the planet Terra (or Earth), which he had favoured due to it's beautiful landscape. The Degradatus only got more erratic as it seemed another offensive had failed, and their objective was not complete. With this defeat and the dwindling of their powers as they were turned back once more, being unable to consume the strong fires and lava that flowed through Infernium, and being unable to breach the high walls of Aetherium. Countering, the Exaltatus would push excessively against the dreadful creatures, destroying them with bolts of light and with flames, eventually annihilating all of them. The War was concluded with the banishing of the Devourer from all space around Existence, and a wall being built around reality, which the Devourer was forced to live outside of, perpetually weakened. The consumption of large parts of Materium and Antierium have created the Realms as they are known today, the masses of form that floated through the consumed space of Materium were transformed into planets, galaxies and universes, while the very little masses of material floating through Antierium were left as islands.

Returning to the Flame of Creation on Terra, Solaris Erses consumed most of the flame to combine it's powers within himself, leaving only a small fragment of the Flame, to be safeguarded in a newly created complex on the planet, the Kiln of the Flame, from which Solaris Erses would create all life on Terra, including all animals, beasts, humans and other races of humanoids. Yet, from beyond the walls of reality the Devourer continued to influence activities throughout Existence, manipulating and turning humanity against it's master, corrupting many who turned their backs on the gods, worshipping various different idols and Devourer-inspired beings. This corruption of their creation horrified Erses, and so it was decided that a line of prophets, directly in contact with Him, must be created of his own blood to guide the faithful in the ways he commands, and to wage bloody wars against the corrupted. Thus was created the regal line of Murascaillbach, ending the Age of Ancients, and beginning the Age of Heroes.

This final section of history concludes the first book of the Solar Codex, which is followed by the book of Correctio, which focuses on the Great Reformation and the commandments of Solaris Erses to Melevor II for the reformation of Grand Order into the Ecclesiarchy.

Book II: Correctio
The book of Correctio explains the commandments of Solaris Erses to Melevor II for the foundation of the Ecclesiarchy, as well as traditions, virtues and values which the Ecclesiarchy must uphold.

The book starts with a description of the events surrounding the Great Reformation, including the dwindling of religion under the Union of his father, the foundation of the Sect of the True Flame and establishing contact with Solaris Erses. The book goes on to proclaim the commandments of Erses to Melevor II as such:

I. Reform the Grand Order under Mine own watchful eyes, bring Mine flock closer together under the union of Mine light. (Reform the Grand Order from it's old ways, modernising and centralising it under a new hierarchy)

'''II. Correct the Great Error thy ancestors made, there is only One, and One alone.''' (Correct the Great Error, the only God of the Faith is Solaris Erses, all others are Patron Spirits, and apart of Him)

'''III. Honour thy ancestors, and thy heroes, the greatest among men.''' (Honour your ancestors and heroes, for they are the greatest of your people and staunch warriors of Erses)

'''IV. Behold nay further in the ways of the past, but forwards onto the ways of the Flame.''' (Do not look to the ways of the past, or of Druidism, but to the ways of the Flame, and these commandments)

V. Rich, thy culture shalt be, and richer thy virtues, honour, strength and wisdom foremost. (The culture of your people shall be rich, and their virtues richer: honour, strength and wisdom being the greatest of these virtues)

'''VI. By Flame thou shalt be born, and by Flame thou shalt die, thus is the Faithful's connection with Me.''' (All Faithful will be baptised in fire after consuming Elixir of the Sun, as to not burn them, and they shall be cremated after they die)

'''VII. Build not the standing stones of thy forefathers, but grand temples extolling thy virtues and thy Faith.''' (Do not build standing stones like your ancestors, but build temples and churches, showing your piety and Faith)

'''VIII. Love nature and the animals I hath bestowed upon thee, seek them no harm, but live in harmony.''' (Do not destroy nature or kill animals unless necessary, protect nature and live in harmony with it)

'''IX. Be wary of pretenders, I shalt speak to none but thee on matters of my flock, divine son of my line.''' (Be wary of those who claim that they can have received orders by Solaris Erses regarding the reformation of the Church, for He only speaks to the divine blood of Murascaillbach)

X. Divine son of Mine sons, thou inherit all of Terra in thy hands, return this world to Me, expel the corruption and fulfil thy duties. (Speaking to Melevor II: you inherit the world, purify it and expel the corruption of the Devourer, bring about the millennia of peace under the Age of Peace)

Through the rest of the book each of these commandments is further described in detail, elaborating on the meanings behind each of them. A sizeable portion of the end of the second book is the Solarian Code of Virtues, which include:


 * Honour, (Respect your opponent or competitor in all fields, be they duelling you, or running a competing business. Regard those who stand up for themselves with great respect, and they shall do the same onto you)
 * Strength, (Be strong, and show your strength, use it as a way to keep peace and stability, a people cannot thrive if they are not strong and able to defend themselves)
 * Wisdom, (Be wise, do not let emotions overly guide your decisions, make calculated and strategic decisions based on the situation)
 * Respect, (Like honour, respect all opponents and fellow practitioners of the Faith, do not seek to do harm to practitioners unless they have violated the Solar Commandments, and always respect their person and property)
 * Pride, (Be prideful of your people, your nation and your Faith, Solaris Erses has bestowed upon all those who follow Him true strength and wisdom, pride is a weapon to be used against the deceitful and Faithless)
 * Preservation, (Preserve the past and the present, protect ancient ruins, species of animals and beautiful landscapes, but do not fear to renew them, creating better things where they once stood)
 * Courage, (Show courage, banish fear and misery from your heart, do not run if you are threatened, do not run if you are insulted)
 * Mercy, (Show mercy onto your fellow practitioners, show mercy onto those Faithless who show that they have the ability and sensibilities to be converted)
 * Justice, (Ensure that justice is delivered upon those who have wronged you, or have wronged fellow practitioners or the Faith as a whole, do not rest while the wicked continue scheming)
 * Hope, (Look always to the future hopeful for a better tomorrow, have an optimistic outlook on life, His light will shine through all clouds)
 * Faith (Above all be Faithful, loyal and devoted to your lords, the Solar Emperor and to Solaris Erses, Faith and piety is one of the greatest virtues and will be rewarded in Aetherium)

These virtues are upheld institutionally under the Exercitus Solaris - the Solar Empire of Arith's Solar Army - and by the Knights of Solaris (alongside the Code of Chivalry), as well as being enforced in the institutions of the Empire such as the Imperial Estate, the Consortium Solaris (and anywhere else in the presence of the Solar Emperor). The Code of Virtues is taught through stories of heroes in Solarian churches and temples, and so many devout followers attempt to uphold all of the Virtues throughout their lives.

Book III: Regeneratio
The book of Regeneratio describes the prophecy foretold to the line of Murascaillbach by Solaris Erses before the Age of Heroes, including the millennia of peace under the Age of Peace, the Great Blasphemy, the Great Consumption and the Rebirth.

The book describes fully the Prophecy of Rebirth told to the line of Murascaillbach and handed down through oral tradition starting with Íor Murascaillbach. The prophecy starts after the faith has been restored fully on Terra, an Age of Peace, stability and growth will occur with all under the watchful and glorious heavens. Solaris Erses will reign supreme over land, sea and air, projecting His will through His vessel of the Murascaillbach Dynasty. This Age of Peace will last for millennia until it is shattered by a Great Blasphemy by growing underground Devourer worship as He looks to create life elsewhere, believing Terra to be secured. This Blasphemy will cause many wars between the Faithful and the Corrupted, until the Corrupted finally commit their greatest transgression, mass sacrifice to the Devourer, strengthening it until it is able to breach the walls of reality.

Rebirthed, the Degradatus would wreck chaos on all of Existence as the Devourer slowly consumed behind them, following their path towards Solaris Erses. Taking the form of even more hideous creatures of colossal size than they formerly had done, the Degradatus would consume entire galaxies slowly and one by one, growing stronger all the while. Solaris Erses would ride out to face them, causing further destruction as they clashed against one another repeatedly, destroying galaxies, systems and planets alike as Solaris Erses would take his form as the Solar Elk of colossal size, and pierce many Degradatus with his strong antlers, blinding them with his light.

The Great Consumption, as it would be called, would reign for an age, as Solaris Erses, His Exaltatus and the Degradatus would be trapped in a stalemate. Terra would be destroyed many times over by consistent natural disasters, wars and eventually the arrival of the Degradatus, though the Flame of Creation would remain safe and concealed inside the Kiln of Creation, protected the most from Degradatus and Devourer influence. Growing desperate, and not wanting to lose once more, the Degradatus would launch a full-scale assault against the Kiln of Creation with legions of corrupted humanoids, Devourer-like creatures and other corrupted lifeforms facing the full forces of the Exaltatus, those faithful remaining humans and the beasts of Erses. This would result in the most colossal battle in the history of Existence, the Proelium Proleliorum (or the Battle of Battles). While inside the Kiln the Solaris Erses would commit to using the Flame of Creation against the Devourer in a final attempt to push the balance in favour fo the forces of Existence.

Employing the Flame of Creation, Erses would burn the mammoth-sized hordes of the Devourer, plunging into the heart of the accursed entity which was overhead watching the battle happen. Suddenly, the Devourer and the heavens would burst into flame, the Flame of Creation would consume all of the Devourer, and all of Existence, destroying all but the forces of the Exaltatus. Existence would be rebirthed in His vision, cleansed of the Devourer and his corrupted influences, as Solaris Erses and their faithful looked upon their new Existence they would begin to create majestic music which would fill the new Existence with trees, plants, animals, elements and sound.

History
The history of the Ecclesiarchy stretches long before it's official establishment, originally starting as the Grand Order of the Druids, which prior to the arrival of Íor Murascaillbach on Terra, the population of the world was divided through the influence of the Devourer, worshipping false idols and moving further from Solaris Erses' vision. For many millennia the story of the foundation of the Grand Order of Druids was passed down through oral tradition, and only recently being codified under Melevor in the Druidic Annals only shortly before the takeover by the Sect of the True Flame.

The Age of Heroes and the Age of Nature
The details on the foundation of the Grand Order and the context behind it is wrapped in mystery, speculation and lost history, as the story has been passed down through oral traditions for thousands of years and has lost some of it's key components. According to the Druidic Annals - the holy texts of the now defunct Grand Order - the story begins with the descent of Íor Murascaillbach from the heavens after his creation by Solaris Erses and Ymis. Following this Íor built a following of faithful warrior-druids, beginning the Age of Heroes.

The Age of Heroes was a series of long and protracted wars by the warrior-druids of Íor Murascaillbach and the pagans of Western Arith. Though lasting for upwards of 200 years, the series of wars was finally won by the proto-Pyrrhians with the annihilation of the pagan temple which stood on the banks of the Saile river, modern day a part of the Ceiltean Crownlands in Solaris. Though by this time Íor was dead by 75 years, his son was the first to truly settle in the lands and reign over peaceful territories.

The druids and proto-Pyrrhians lived a very peaceful lifestyle, living in nature under a loose Confederation headed by the chief of the Murascaillbach Clan. Under this Age of Nature shrines and standing stones to Erses thrived, appearing all over Western Arith as a result of Druidic wandering and nomad lifestyles. This would end with the rise of the Free Cities of Alathra, whose harsh policies against bandits would drive the money-making thieves into the relatively unsettled and nomadic West of Arith and into direct confrontation with the proto-Pyrrhains

The Age of Subjugation
War reigned against the bandits and warlords for many decades, but more kept coming into Western Arith, leading to the total subjugation of the proto-Pyrrhians. The natives would be enslaved by their new bandit overlords, forced into endless mining across the iron and gold rich region. The proto-Pyrrhians lived a basic subsistence, with the majority of food, housing and other basic necessities being hoarded by the bandits, who become warlords and began fighting amongst one another.

While the suffering of the proto-Pyrrhians was immense, it would only get worse as the Four Piglins (Pestilence, War, Famine and Death) struck the region igniting a 15 year-long series of events which included multiple famines, droughts, bandit conflict and widespread plague scourging the lands. During this time many of the already small proto-Pyrrhian population perished either due to hunger, sickness or death at the hands of bandit warlords who fought throughout the lands for dominance. The so-called "15 Years of Death" was thought to be a plight inflicted by Ymis and Rhadohir on the bandits as a punishment for the maltreatment of the proto-Pyrrhians, though had the unintended consequence of killing many of the proto-Pyrrhians, who were thought to be immune to the sickness. The catastrophic event ended only after the organisation of a widespread rebellion by the proto-Pyrrhians spearheaded by Melevor and the establishment of the city of Pyrrhus.

The Age of Liberation
When the High Kingdom of Ceiltea was created following the downfall of Pyrrhus, religion took centre stage in the new Kingdom, and inspired by the works of other religions throughout the world Melevor endeavoured to modernise and revive the very ancient, and dispersed, Grand Order. This was done through the codification of the mythos of the Order, which was long forbidden knowledge for outsiders and even non-Druids through the Druidic Annals. The Annals firmly seated the Grand Conclave at the Liathdruim, south of Melevorgrad, and cemented both the positions of King of Kings and Archdruid.

While the codification was still underway, the January Revolution occurred in Ceiltea, bringing about the creation of the Union of Collectivist Council Republics, and while the religion was still upheld by the majority of the Ceiltean population, it became part of the background of everyday life in the Union. The ideology of National Collectivism took the place of religion in the society, which had become secular under the Collectivist Charter, though many religious rituals continued to take place with Melevor's attendance. The Druids became sure of the gods' wish for Melevor to rule when the Great Old Ones of the Swamp, Mudtown, who are believed to be spirits in the service of Rhireus and thus knowledgeable, visited the Folkscapital and bestowed upon the Eternal Leader the crossbow of Boogooyaga.

Great Reformation
Towards the latter half of the reign of Melevor I, a new religious revival movement came in the form of the Sect of the True Flame. The teachings of the Sect, founded by Melevor I's son, Melevor II, would later become the foundations for the Solar Ecclesiarchy and the reformation of the Order into the Ecclesiarchy, a process which is called the "Great Reformation". The series of events which became the Great Reformation would start with a small number of clergy rallying around Melevor II, who as the heir apparent to the then socialist Union of Collectivist Council Republics, supported the revival of the Faith, and was researching ways for direct communication between himself and Solaris Erses.

Great Sacrilege and Second Crusade against Pater Carnis
WIP

Ascendance and Solar Hegemony
WIP

Hierarchy
The hierarchy of the Solar Ecclesiarchy is rather simple and linear, however, there are many positions and titles obtainable within the Ecclesiarchy within four clearly defined divisions: the Acolytes, Lesser Priesthood, Proper Priesthood and the Ecclesiarchat.

The Solar Emperor, King of Kings, Voice of Erses
The Solar Emperor is the male descendant of Íor Murascaillbach and directly descended from Solaris Erses. The Solar Emperor is additionally afforded the titles of King of Kings and Voice of Erses, as he is described by the Solar Codex as the greatest among men, and the vessel through which Solaris Erses communicates with His Faithful. The Solar Emperor acts as both the head of the Solarian religion internationally, and as the head of state of the Solar Empire of Arith, which is viewed by the Ecclesiarchy as the headquarters of the church, and the most sacred land in the world.

Ecclesiarchat
WIP

Ecclesiarch High Lord of Solar Administration
WIP

Ecclesiarch High Lord of Solar Inquisition
WIP

Ecclesiarch High Lord of Solar Message
WIP

Proper Priesthood
WIP

Patriarch
WIP

Archbishop
WIP

Bishop
WIP

Archpriest
WIP

Priest
WIP

Lesser Priesthood
WIP

Archdeacon
WIP

Deacon
WIP

Laity
WIP

Acolytes
WIP

Organisations
WIP

Administration
WIP

Inquisition
WIP

Message
WIP

Holy Sites
There are various holy sites throughout Solarian Faith, most prominently the recently discovered Kiln of Creation under the newly formed city of Armenelos.

Kiln of Creation, Armenelos
The city of Armenelos was originally intended as a fortress-monastery north of Solar Pyrrhus to serve as a defensive bastion and religious sanctuary for the Solar Ecclesiarchy in the case of war in the Solar Empire of Arith, though following excavations and deforestation around the area to make space for buildings and walls, strange objects were found around the site of the construction efforts. These objects came under extreme curiosity of the assigned Patriarch to oversee the city, Henderech, who continued to research any meaning of their symbolism.

After looking through ancient scrolls and different sources, it was discovered that the region of Ceiltea where Armenelos was being constructed had matched the description of the mythological "Cradle of Creation", where all life supposedly originated around the Kiln of Creation at the hands of Solaris Erses. This discovery was shared among the higher-ups of the Faith, and given blessing by Solar Emperor Melevor II to continue excavation around the Armenelos area. Excavation efforts would continue to yield strange items and antiques, though eventually a strange structure would be found at the very edge of the cliff upon which the city was to be set upon.

After a full excavation a large structure was fully dug out made out of impenetrable bricks and block by a door which would not open. Investigations into the mysterious structure continues, but many rumours spreading both within the Ecclesiarchy's ranks and across the wider Faith speak of the structure in the shape of an ancient kiln, and many of the workers at the site swear that it is the mythic and sacred Kiln of Creation, house to the Flame of Creation and that the Flame, an ultimate tool of the creation of life is still sealed inside the ancient structure.

The Kiln is believed to be the place where Solaris Erses stored the Flame of Creation during the first War for Existence, away from the ever-consuming Degradatus and the Devourer, on Terra and returned to after the conclusion of the War, creating the first lifeforms in the area surrounding the Kiln the "Cradle". The Flame of Creation is a tool of immense power which was mostly devoured by Solaris Erses to enhance his creative powers, though a small part was left over and supposedly remains in the Kiln of Creation as a failsafe from the influence of the Devourer. It is also believed that the small emerald on the Solar Crown, the "Stone of Terra" was a gift from the Patron Spirit Ymis and discovered underneath the Kiln and the Crown itself was subsequently forged at the Kiln itself by Íor Murascaillbach.

The supposed "Kiln" at Armenelos continues to be researched, and the even more mysterious words carved into the unbreakable door "MAGNI SVNT QVI SANGVINEM PORTANT" continue to be questioned by Solarian scholars, including those of the Solar Emperor who is highly intrigued at the carvings which may possibly be referring to his lineage.

Liathdruim, Solar Pyrrhus
WIP

Mount Xeno
WIP

Sacred Items
The Faith has many sacred and Solar items which are regarded as gifts by Solaris Erses, and most of which were bestowed upon Murascaillbach Kings. Many of these items now remain as part of the Imperial Regalia of the Solar Empire of Arith.

Imperial Regalia
All of the parts of the Imperial Regalia are regarded as holy relics, each with different backgrounds and origins. They all now serve as the Crown Jewels of the Solar Empire of Arith, and are often in use by Melevor II during official state functions, prominently worn during his coronation and the establishment of the Solar Pyrrhian Empire, where three of the four parts of the regalia were present.

The Solar Crown
The Solar Crown, also known as the Imperial Crown of Pyrrhia, or the Imperial Crown of Arith, is a hoop crown with a characteristic octagonal shape, and is the coronation and Imperial crown of the Solar Empire of Arith, being the most commonly used part of the Imperial Regalia. Created approximately a thousand years ago during the mythic Pyrrhian "Age of Heroes", the crown has been used, and continues to be used in the coronation of the Murascaillbach King of Kings, being used most recently to crown Melevor II as both King of Kings and Solar Emperor. The crown is revered as a sacred and holy item of the Faith, being believed to be forged by the progenitor of the Murascaillbach Dynasty, and the son of Solaris Erses, Íor Murascaillbach with pure sunlight from the golden sunlight mane of Erses himself encrusted into the Sun which tops the crown. A heraldic depiction of the crown is used on the Imperial coats of arms, badges, logos and various other insignia in the Solar Empire of Arith to symbolise the Imperial authority of Melevor II.

The Sword of the Sun
The Sword of the Sun is a golden sword which is used in ceremonies in the Solar Empire of Arith, and often appears alongside the Solar Emperor in his duties as both the Defender of the Faith and as Head of the Faith. Despite being made of gold, which is commonly a weak metal and not suitable for fighting with, the Sword of the Sun remains as strong as it was the day it was forged. Forged by a mythic Pyrrhian King, the Sword was the subject of many conflicts due to it's claimed power of spontaneously bursting into flame, which only those of the Murascaillbach Dynasty could handle without being burned. The flames of the Sword were believed to be pulled directly from the Sun, and so their heat would simply slice through someone if the sword touched their flesh. This rare spectacle has not been seen for hundreds of years, and so the idea that the Sword can do this has fallen into stories and mythology, while zealots within the newly founded Solar Ecclesiarchy believe that the Sword is entirely under the control and whim of the Solar Emperor, and that he can control it's outburts of fire at will.

The Orb of Erses
The Orb of Erses is a golden orb surmounted by a Solis symbol, and has been used as a symbol of the authority of the Imperial Dynasty since the descent of Íor Murascaillbach from Aetherium. The Solis represents Solaris Erses dominion over the orb of the world, literally held in the hand of His representative on Terra, the Murascaillbach ruler. It is believed that the Orb itself was given by Solaris Erses to His son Íor as a promise and as a prophecy which remains important to Solarian Faith as a driving force for spreading: "Mine son, thou line shalt bring about the Age of Peace, a thousand year reign under the great Solis".

The Sacred Antler
The Sacred Antler is the most important and sacred part of the Imperial Regalia, and as a result is not seen often. The Antler is a piece of Solaris Erses' Antler which is believed to have been broken off during the War for Existence and crashed to Terra. The Antler was subsequently found by proto-Pyrrhians and preserved under the watchful eyes of the the Grand Order of Druids. The Antler, large enough to be considered as a flag pole, has been carried in front of the Murascaillbach Kings during wars and crusades in the distant past. The Antler remains, alongside with the other pieces of the Imperial Regalia, in the Palace of Kings in Solar Pyrrhus under Solarian Inquisitorial oversight in the most secure section of the Palace.

Prayers and Hymns
WIP

Hymn of the Crusaders
The Hymn of the Crusaders is a song written by a Priest of the Sect of the True Flame prior to the formal foundation of the Ecclesiarchy during the Second Crusade against Pater Carnis, in which the Crusader Army of Ceiltean Druidism mostly converted from the orthodox teachings of the Grand Order of Druids towards the teachings of the Sect of the True Flame, leading to the events of the Great Reformation. The Hymn was sung by Crusaders during their travel to the Temple of Pater Carnis, and has continued to be used by armed wings of the Ecclesiarchy and sung in honour of the fallen Crusaders in special services.

"Praise be to Him,

Praise be to our gracious Lord,

Let His light shine down upon us,

Let His light burn our foes,

May the guilty be judged,

May the innocent be spared,

Lord, bless our homeland,

Lord, bless our arms,

Seek not to plunder,

Seek not to steal,

Great ancestors, bring forth your homeland's zeal,

Oh, Holy Father, thy sacred will be done,

For now our homeland, will forever be one."

Languages
WIP

High Pyrrhian
WIP

Low Pyrrhian
WIP

Common Alathran
WIP

Ceiltean
WIP