Değli Taşhlar

Değli Taşhlar is an urban sandstone city built on top, inside, and at the bottom of the Mırzak, the tallest mesa butte in all the sands of Alathra. It is the royal capital of The Imperious Siva Republic and was one of the first towns in Alathra, and the highest. It's well known for it's large capital palace of royal blue and gold, its spread of large Şhariarch manors which act a statue to the city's wealth and more specifically wealth inequality, compact sandstone houses clinging on any ledge they can grasp on the sides of the mesa, and the clumped and unmaintained slums scattered around the base of red stone.

The Forming of the South-Adrazi Tribes
After The Great Adrazi Flood the Adrazi race was scattered to migrate into various new lands, those who had to flee south, found themselves in the Skraq ("blood desert"). The Adrazi who found themselves in this land of sand and dirt south of the mountains; unlike the other refugees, scattered into various locations which they deemed most survivable. Thus the Southern-Adrazi/Proto-Sivans where split into various tribes, these clans slowly became more and more isolationist and distrusting of another as the scouting for resources became more scarce. Soon wars and raids would be conducted on another as people were struggling to survive, at first from a flood but now from a lack of water, food, or any necessity. Soon however, these tribes would face a common threat.

Construction under the Duine Empire
The Duine Empire was an ancient expanding empire from the far west which stretched out into southern and eastern territories of [Continent name]. Although the Duine Empire had a large hold on the continent it mainly was centered in Skraq and the Kame and Devash regions. It's main mission was to assemble a strong Duinesh outpost city on the Mırzak as well as a strong naval port on the coastline. So in an effort to spread it's sphere of influence it assembled the various Southern-Adrazi tribes, either by trading resources for labor or more forceful means. At this point these Proto-Sivan tribes were split into 4 distinct regional clans:


 * Easrari - The Proto-Sivans native to the south-east coast of the Skraq and the region around the Mırzak, known for their fishing and warring culture, they where also the first and most willing group to be encompassed in the Duine Empire to gain resources and progress in building up a strong settlement for themselves, a decision they would later regret as they became the majority of the workforce for the hundreds of masons who perished while constructing Değli Taşhlar
 * Qardic - The most rural and isolated natives to the south-west regions, often found in barren valleys or the sparse oases on the western edges of later would be known as Sivan lands. The Qardic people mainly lived hidden from Duinesh grasp however the few people who were found were employed to work as transportation for materials across the desert
 * Jeşhavi - Located in the central Sivan territory, a largely collective and dense population of Southern-Adrazi lived around the Jevash (Opal Sea / Salt Lake) and the foothills of the wild mountains to the north. They were a quite developed and connected ethnicity with various towns on the Jevash were known to be the most outwardly rebellious against the spread of the Duine Empire, however as a mostly peaceful agrarian and fishing society, they could not handle the spreading colonizers.
 * Devaşh - In the North-East chaparral and the northern Skraq coast were a collection of small town-states who were the first of the Adrazi who fled from the Stone Forest to the Devaşh and Kame. They are a mostly nomadic ethnic-tribe group who are highly defensive and independent from the rest. They strongly opposed the Duine Empire in secret as they mostly tried to present themselves as indifferent to the fates of their neighboring tribes, however they put up the strongest defense against the Duinesh spread when they were the last Proto-Sivan group for the Duinesh to conquer. They held for a surprising amount of time but eventually fell once the Duine Empire started to bring magic into war.

Sivan Independence & The Siege of The Red Sky
The first building that was erected ...

Geography of Değli Taşhlar & the Easram Region
Değli Taşhlar is the main city of the Easram Region it is built atop and around the Mırzak (the mesa: "Pillar of Fire") and stretches to the nearby coastline and the Jevash (Opal Sea / Salt Lake).

Flora and Fauna
The population of xyz animal is numberous... The soil is perfect to grow xyz crop and it is naturally abundant.

Terrain
The terrain is ... This allows for the primary mode of transportation to be walking.

Ethnicity
The people of Cool Wiki Town are primarily an Ethnicity (Large Percent) and a minority are A Different Ethnicity (Smaller Percent)

Culture
The dominant culture is...

Common Practice

 * It is common practice to remove ones armor when entering town borders.
 * When entering ones home, it is expected that...

Religion
The town of Cool Wiki Town is a religious center of Writing Your Damn Wiki Articles. Chief tenets of this religion are:
 * Write Wiki Articles
 * Persue the Wiki
 * Proof-read other's wiki pages
 * Check the Recent Changes page of the Wiki

Government
The government system is -ocracy. The political groups are Group A, and Group B.

Exports
The exports of Cool Wiki Town are:
 * Knowledge
 * Words
 * The Fitness Gram Pacer Test is a multi-stage...

Imports
The imports of Cool Wiki Town are:
 * physiological needs
 * safety needs
 * love and belonging needs
 * esteem needs
 * self-actualization

Foreign Relations
Cool Wiki Town is a neutral state with all towns and nations of Alathra

Conflicts
Cool Wiki Town has been in no conflicts

Alliances
Cool Wiki Town has no Alliances with other nations or towns