Archive:Battle Hoe: Difference between revisions

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== Tactics ==
Following the introduction of the generation 3 Battle hoes, the tactics of the Kingdom changed in order to favor the use of this weapons. The tactics came at a time when the Kingdom was fighting a weapon/army shortage with many believing that joining the army could be a death sentence. [[File:Netherite Battle Hoe.png|alt=Image of a Gen 3. Battle Hoe(made out of Netherite)|thumb|A Double Handed Gen. 3 Battle Hoe made out of Netherite (drawn by [[Izzy Blu]])]]
 
=== The "Hrebenčuk" Doctrine ===
[[File:Netherite Battle Hoe.png|alt=Image of a Gen 3. Battle Hoe(made out of Netherite)|thumb|A Double Handed Gen. 3 Battle Hoe made out of Netherite (drawn by [[Izzy Blu]])]]
Using the terrain around the Kingdom was necessary for the Army, as it had thick forest to the north, to the west a river line and then more forests and to the south the old Acquindavian mountains. This presented the small nation with much protection and with an opportunity. Why not use the natural terrain against our enemies. As such the "Hrebenčuk" Doctrine was built on the guerilla warfare doctrine. Avoiding open confrontation against enemies, attacking them in the forests, while they were moving and/or while they were stopping for a rest, in small groups of 3-4 soldiers. The Gen. 3 Hoes were incredibly fast, and deadly, if the enemy wasn't prepared and, as such, the tactic proved useful and effective (This is currently outdated since the [[The Kingdom of Cresvlits|Kingdom of Cresvlits]] is no more).
 
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Though the Hoes proved effective in offensive battles, being able to tear down defenses, they would find usage in the defense as well. Still being a hoe, and as such a good gardening tool, it could still plow the land. This in combination with some water, created mud, effectively slowing down most enemy advances. The "Valerian" Doctrine based on that fact alone. Using the Battle Hoes, the land was made into mud and when the enemy came, they got stuck in the mud, them being at the mercy of the army's arrows/cannons. This however could be easily prevented if the land was either sand/stone, but the Cresvlitsin Plains and most of Prospit being fertile soil, resulted in this tactic becoming a favorite amongst the defense generals of the Kingdom.
 
=== The "Staindall" Doctrine ===
With the disappearance of [[The Kingdom of Cresvlits]], the Hoes remained without a home, and without an army. Though it still found used by the local garrisons of the towns, no official force used them. When, after Eldia's break from Arcadia, the Cresvletsin reorganized, forming the CBEC, the Battle Hoes found a new home, a new force to fight for, being used by the same people who made them. However, the change in scenery, affected the tactics used before.
 
 
With this Armand Staindall, weapon maker and part of [[Leuvis George Krieger|Leuvis Krieger's]] inner circle, formulated a new Doctrine, made to adapt the former two doctrines to the new scenery, and took a more international view, making the CBEC an actual defense powerhouse, not just home defense.
 
[[File:HighTower(in construction).png|left|thumb|800x800px|Hightower, the capital of The Legion, built mostly by the CBEC]]
 
==== The "Serdonix" Part ====
In defense, the Valerian Doctrine was barely touched, but still suffered some modifications. With a much more harsher terrain, instead of creating mud, they made holes filled with berry bushes, used the huge amount of spruce wood available to make literal forts within a short amount of time, with the record being 2 days.
 
==== The "Sturm" Part ====
In offense, the "Hrebenčuk" doctrine fell with the fall of [[The Kingdom of Cresvlits|Cresvlits]]. This meant that "guerrilla warfare" was off the table. With that, Armand, decided to turn the defense masterminds into storm troops, using the tactical, psychological and experience advantage to deliver a deafening blow to their enemies. Since the CBEC are experienced into defending, they know their way around fortifications. But the biggest advantage, the Cresvlitsin have, is the psychological advantage. No one would expect the men, who to stay behind and always fight on defense, to come at them with their sturdy Battle Hoes. This Part bases on that advantage alone. Using terror tactics, they attack fiercely and breaking through, beginning to wreaking havoc on the flanks, trying to distract and tie down as many resources as possible, allowing the rest of the attack to succeed.
 
==== The "Frozen Seas" Part ====
After [[The Kingdom of Cresvlits|Cresvlits]], the Cresvlitisn found their new home on the Icebergs of the Frozen Sea. With this, plus the international view Armand had for the CBEC, tactics had to be drafted for some sort of an amphibious attack doctrine. This necessity and the defense capability of the Cresvlitsin, made them the perfect candidates to be those who would land first on foreign beaches and secure the beach head. This type of tactic is experimental and very hard to sustain, due to naval superiority has to be kept in order for it to be effective.
 
== Variations ==
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