Archive:Moria: Difference between revisions
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Revision as of 05:26, 22 February 2022
Moria |
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The Continent of Moria
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Ethnic groups | Morian, Arcadian, Celtic-Morian, Ashinian, Eschellic, Yayha | |
Demonym | Morian, Moriean |
Moria, also known as New Anglia, is the westernmost continent of Alathra.
Geography
Moria can be divided up into three main geographical regions. The northernmost region is frozen, flat, and devoid of life. The middle region is more diverse, filled with grassy plains and lush forests. The southern region of the continent is a vast, empty desert divided up by a number of large rivers. There are also a few unique biomes on the continent that stand out against the neighboring terrain. These include the central mesa, the swamps to the south of Unyaka, and the jungle to the north of Warsiawska.
Nations and Cities
This is a list of current and former cities and nations. It is by no means a complete list, but give a decent picture of the powers on the continent throughout history. This section was last update 1/25/2022.
Nation-Owned Cities
- Goulrich (Moria Confederacy)
- Charmont (Moria Confederacy)
- Inuitus (Moria Confederacy)
- Llanybydder Point (Moria Confederacy)
- Dakuh Duzma (N.A.F.)
- Sjnár Fjallborg (N.A.F.)
- Mineopolis (Arcadian Altanate)
- Gint's Outpost (Arcadian Altanate)
- Warsiawska (Colonia_Germania)
- Unyaka (Ashina)
- Greenfrost (Invicta)
- Nabilzahir (Fare-Unire)
Independent Cities
Former Nations
- Fossores Republic
- New Fossores Republic
- United Moria
- Eschelle
- The Horizon League
- The Black Spades
- Manchester Empire
- Liverpool Empire
- Dulce Aqua
- New Svalbard
- Biblioaltius
- Roaming Shadows
- Southada
- Sunset Bay
- Novo
- Blocksburg
- Whitehaven
- Cythamuir
- GreenFrost
- Winterwell
- Nunakuluannukput
- Nabilzahir
- Nation of Ezrael
- Camp Null
- Woodpine
- Capitalist Federation
- Unity Unending
- Vangdale Peak
- Ardeneux
- Republic of Arctanian
- Estea
- Imperium Poloniae
- Brodesia
- Anderm
- Exodia
- Anvoltika
- Mineopolis Republic
- Anglian Empire
Development of Nations Through History
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A map of ancient Moria.
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More groups come into play.
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The Horizon League suddenly takes over the entire continent.
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The Horizon League disappears. Fossores and Manchester vie for power.
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The Fossores Republic takes over most of the continent.
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Fossores shatters into numerous small nations and city-states.
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The New Fossores Republic attempts to regain the glory of the old Republic, but fails to dominate the continent.
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United Moria tries to put the continent back together once again.
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United Moria dissolves, leaving behind a number of weak nations.
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The Moria Confederacy claims most of the continent.
Ethnic Groups
The people of Moria have a diverse set of cultures and histories.
Morian
Morian culture as a whole, although holding many distinct identities and cultures within it, has some overarching themes that its people are uniformly supportive of. Self-reliance and independence are the most important ideals of any Morian. It is common to find new towns or nations springing up, hoping to make a life for their people where imperialists and colonialists are unwelcome. Attempts at colonization always spark hostility among the native Morians.
Fossorean
The whole of the Fossores Republic (and its successor nations like the N.F.R.) developed a culture distinct from those of its individual cities. Fossoreans strongly believed in ideals such as "development, freedom, diplomacy, internal cohesion, and protecting the homeland" (Fossores Republic Wiki Page). Fossorean culture dominates Mineopolis, Blocksburg, and the Hive. It also has a strong influence in Warsiawska, Eschelle, Ezra, and Crystal Cove.
Celtic-Morian
The Celtic-Morian culture dominated the Manchester Empire, the Liverpool Empire, and Nabilzahir. It also had a strong presence in the Fossores Republic. Since the fall of Fossores, the Celtic-Morian people have dispersed across the continent. Today, its influence is most pronounced in Nabilzahir. The settlement of Llanybydder Point is also almost entirely Celtic-Morian.
Nabilzahir
Nabilzahir's culture developed as an amalgamation of Morian, Celtic-Morian, Fossorean, and Yayha culture, as well as being significantly influenced by the personality of its leader, megaladon. Nabilzahir has a strong sense of independence, and its people are loath to let outside nations too close.
Anderm
The cities of Dakuh Duzma and Sjnár Fjallborg used to make up the nation of Anderm, before their incorporation into the NAF. The two cities are closely tied to each other and represent a distinct political and cultural unit in Moria.
Shemite
The mesas of Ezra were once the heartland of Shemite culture. They were a rural, family-oriented people who avoided organized nations and urban centers, preferring instead to live instead in villages out in the desert. The Shemites followed the Notchism religion and had close ties to the Alathran Villagers. In the turmoil surrounding the fall of Fossores, the Shemite people were driven from Ezra. It is unclear exactly what happened to them or if any remain on Moria.
Yayha
In ancient times, the Yayha lived in what is now Brodesia. With the construction of Nabilzahir, Yayha culture was mostly snuffed out. Most of the Yayha people either assimilated into Nabilzahir's culture or moved on to new lands.
Eschellic
The remote island-city of Delphi has a unique culture. Because of Eschelle's reclusive nature, little is known about their culture.
Arcadian
Arcadian culture has a large influence on Mineopolis due to their occupation of the ruined town.
Ashinian
Ashina has a strong influence on the city of Unyaka, which they have controlled for many years.
Encavian
Encavian culture is present in the Imperial-controlled city of GreenFrost.
Miscellaneous
the Black Spades