Archive:Rhonin Tapperhet: Difference between revisions

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= Family Line =
= Family Line =
Rhonin Tapperhet is the youngest in the long line of the Tapperhet family. His parents were Oddmund Tapperhet (Father) and Kjellfrid Tapperhet (Mother). His grandparents, Helge Tapperhet (Grandfather) and Freya Tapperhet (Grandmother). His Great Grandparents, Njord Tapperhet (Great Grandfather) and Eir Tapperhet (Great Grandmother). All going back to the first recorded Tapperhet, being Sigurd Tapperhet. Who, after his parents passing, had changed his name to Stigandr, meaning Wanderer.
Rhonin Tapperhet is the youngest in the long line of the Tapperhet family. His parents were Oddmund Tapperhet (Father) and Kjellfrid Tapperhet (Mother). His grandparents, Helge Tapperhet (Grandfather) and Freya Tapperhet (Grandmother). His Great Grandparents, Njord Tapperhet (Great Grandfather) and Eir Tapperhet (Great Grandmother). All going back to the first recorded Tapperhet, being Sigurd Tapperhet. Who, after his parents death, had changed his name to Stigandr, meaning Wanderer.




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== Rhonin's First Encounter with Valors Hall ==
== Rhonin's First Encounter with Valors Hall ==
Although after the incident he was more hesitant to go exploring, about a year later, upon hearing some rumors among the other children in Freeport about a ruined castle-like structure out of town a ways, his interest was piqued, and he decided to go out to see it that night. Packing up some supplies, he snuck out of his house, and made his way in the direction the children said it was. After walking for a while, he finally laid eyes upon the ruin. Cautiously stepping up the staircase, he noticed an old wooden sign posted between the two massive doors, reading: "Valors Hall". Stepping to the side and pushing one of the doors open, he peaked inside but could see nothing. Lighting a lantern he brought with, he walked inside, taking in the massive room he just stepped in to. After finding a doorway on the left side of the main hall, he entered a small room that had bookshelves, lecterns, and stacks of book all over the place. He opened the first one he saw, being one on a Lectern, and began to read. As he read, he realized the significance of the building he was standing in, and the history behind it. Grabbing the book and stuffing it into his sack, he began walking back to the main hall, when he noticed there was two extra lights coming from the main doorway. Extinguishing his lantern, he ducked behind a pile of books where he had a view of the main hall. Two men, wearing dark clothing and carrying weapons, had entered the ruin, and begun looking around, talking to each other as they did. (For simplicities sake, I will mark who is saying what)
Although after the incident he was more hesitant to go exploring, about a year later, upon hearing some rumors among the other children in Freeport about a ruined castle-like structure out of town a ways, his interest was piqued, and he decided to go out to see it that night. Packing up some supplies, he snuck out of his house, and made his way in the direction the children said it was. After walking for a while, he finally laid eyes upon the ruin. Cautiously stepping up the staircase, he noticed an old wooden sign posted between the two massive doors, reading: "Valors Hall". Stepping to the side and pushing one of the doors open, he peaked inside but could see nothing. Lighting a lantern he brought with, he walked inside, taking in the massive room he just stepped in to. After finding a doorway on the left side of the main hall, he entered a small room that had bookshelves, lecterns, and stacks of book all over the place, most of which appeared to have been burned to a crisp. He opened the only one still intact, being one on a Lectern that had the title; "Tapperhet opphav og historie" and began to read. As he read, he realized the significance of the building he was standing in, and the history behind it. Grabbing the book and stuffing it into his sack, he began walking back to the main hall, when he noticed there was two extra lights coming from the main doorway. Extinguishing his lantern, he ducked behind a pile of books where he had a view of the main hall. Two men, wearing dark clothing and carrying weapons, had entered the ruin, and begun looking around, talking to each other as they did. (For simplicities sake, I will mark who is saying what)


'''Soren''': "I don't know, Yarx, are you sure you saw someone come in here?"
'''Soren''': "I don't know, Yarx, are you sure you saw someone come in here?"
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'''Soren''': "Well, now that you mention it-"
'''Soren''': "Well, now that you mention it-"


'''Yarx''': "Shut it, lets check the library."
'''Yarx''': "Shut it, let's check the library."


Rhonin knew he would be found if he stayed where he was, so, grabbing a nearby book, threw it as hard as he could to the other side of the library, behind one of the bookshelves, just before they got closed enough to notice what he was doing.
Rhonin knew he would be found if he stayed where he was, so, grabbing a nearby book, threw it as hard as he could to the other side of the library, behind one of the bookshelves, just before they got closed enough to notice what he was doing.
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Both Yarx and Soren ran into the library, looking to the left side where Rhonin had thrown the book. Rhonin, taking this as his chance, sprinted out for the back doors in the main hall, quickly running through them into the War Room. Yarx turns around and catches a glimpse of Rhonin as he sprints away.
Both Yarx and Soren ran into the library, looking to the left side where Rhonin had thrown the book. Rhonin, taking this as his chance, sprinted out for the back doors in the main hall, quickly running through them into the War Room. Yarx turns around and catches a glimpse of Rhonin as he sprints away.


'''Yarx''': "There he is! Come on, lets go!"
'''Yarx''': "There he is! Come on, let's go!"


Yarx and Soren both run after Rhonin, who by this point is out of the War Room and into the main stairwell. Seeing a metal door in front of him, he remembers what Soren had said about some kind of treasure, but hears them coming too quickly for him to do anything. Looking at the stairs, he runs up them towards a main living space, including a bar, and dives behind it. Just as Yarx reaches the same room.
Yarx and Soren both run after Rhonin, who by this point is out of the War Room and into the main stairwell. Seeing a metal door in front of him, he remembers what Soren had said about some kind of treasure but hears them coming before can do anything. Looking at the stairs, he runs up them towards a main living space, including a bar, and dives behind it. Just as Yarx reaches the same room.


'''Yarx''': "Hurry up, Soren! He's in here!"
'''Yarx''': "Hurry up, Soren! He's in here!"
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'''Yarx''': "You know, it's pretty dangerous here, we don't want you to get hurt."
'''Yarx''': "You know, it's pretty dangerous here, we don't want you to get hurt."


Rhonin hears his footsteps getting closer, and closer. Finally he reaches the bar, and looks over it, to find nothing. Rhonin, holding his breath and crouching down under the counter, stays completely still and silent. Yarx looks around for a second and walks back towards the stairs. Rhonin lets out a sigh of relief, but does so too early, and Yarx takes notice of the sound.
Rhonin hears his footsteps getting closer, and closer. Finally, he reaches the bar, and looks over it, to find nothing. Rhonin, holding his breath and crouching down under the counter, stays completely still and silent. Yarx looks around for a second and walks back towards the stairs. Rhonin lets out a sigh of relief, but does so too early, and Yarx takes notice of the sound.


'''Yarx''': "Ah, there you are."
'''Yarx''': "Ah, there you are."
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'''Soren''': "Uh...no...?"
'''Soren''': "Uh...no...?"


Rhonin, now at the bottom of the staircase, looks around in the room he is now standing in. Dozens of large sacks, presumably filled with loot from different raids, is scattered across the room. Gold coins are scattered about, and on a pedestal at the end of the room sits a Sword made of Netherite. Walking up to it, Rhonin picks up the blade and reads an inscription on its handle that reads: "Valors Dawn". Grabbing a nearby leather sheathe and putting it on, Rhonin slides the sword into it, along with grabbing a few handfuls of gold coins. Seeing a lever on the wall, he pulls it, pulling a shelf to the side and revealing a tunnel. He throws the key back into the room and walks through the tunnel, exiting where Ardora would one day be made. After running back to his home in Freeport, he shows his parents all that he found. The gold his parents used to take care of the family, his parents allowed him to keep the sword, but didn't let him play with it until he was older.
Rhonin, now at the bottom of the staircase, looks around in the room he is now standing in. Dozens of large sacks, presumably filled with loot from different raids, is scattered across the room. Gold coins are scattered about, and on a pedestal at the end of the room sits a Sword made of Netherite. Walking up to it, Rhonin picks up the blade and reads an inscription on its handle that reads: "Valors Dawn". Grabbing a nearby leather sheathe and putting it on, Rhonin slides the sword into it, along with grabbing a few handfuls of gold coins. Seeing a lever on the wall, he pulls it, pulling a shelf to the side and revealing a tunnel. He throws the key back into the room and walks through the tunnel, exiting near where Ardora would one day be made. After running back to his home in Freeport, he shows his parents all that he found. The gold his parents used to take care of the family, the sword his parents put away until he was older, and the book he gave to his father, who recognized it from stories Rhonin's grandfather told him. His father asked him where he found the book, and Rhonin told them he found it in the ruin outside of town. His father told him not to go back there, without giving further reason.


== Valors Hall and Freeports History with the Tapperhet Family ==
== Valors Hall and Freeports History with the Tapperhet Family ==
Valors Hall was actually the home of the Tapperhet family. Constructed long ago by Stigandr Tapperhet, after meeting the love of his life, Linyive, who, after they married, changed her name to Eyvor, meaning "Happiness" after seeing how happy Stigandr was after their marriage. Valors Hall then became the centerpiece of a small town the family had made, consisting of mostly family members, while travelers seeking refuge or a small place to settle down began coming to it. The place was called Hvilested, meaning "Resting Place". However, it was raided by a group of bandits shortly after Rhonin's grandparents were born, causing them to flee for their lives. All who were left were slaughtered, and Valors Hall is the only thing that remained, due to it being made of solid stone. His great-grandparents fled to a town not far from Valors Hall that was being constructed, called Freeport. There, after finding respite, had a child, a boy they named Helge Håp Tapperhet, Håp meaning "Hope". Rhonin's family never returned to Valors Hall, believing it to be haunted by the spirits of those who had died that fateful day the town was raided.
Valors Hall was actually the home of the Tapperhet family. Constructed long ago by Stigandr Tapperhet, after meeting the love of his life, Linyive, who, after they married, changed her name to Eyvor, meaning "Happiness" after seeing how happy Stigandr was after their marriage. Valors Hall then became the home to the entirety of the Tapperhet family, and also served as a resting place for travelers. The place was called by travelers "Hvilested", meaning "Resting Place". However, it was raided by a group of bandits shortly after Rhonin's grandparents were born, causing them to flee for their lives as they set fire to the building. All that were there at the time were slaughtered, except for His great-grandparents, who fled to a town not far from Valors Hall, called Freeport. There, after finding respite, had a child, a boy they named Helge Håp Tapperhet, Håp meaning "Hope". Rhonin's family never returned to Valors Hall, believing it to be haunted by the spirits of those who had died that fateful day the town was raided.
[[Category:Players]]
[[Category:Players]]