Archive:Pitru Punstraia: Difference between revisions

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===Early Life===
[[File:Map of Arcadian Tribes on Prospit.png|left|thumb|365x365px|A Map of Yuvantiyan Tribes on [[Prospit]] in the year 0 AZ. Pitru hailed from the eastern Ddaza Tribe.]]
Pitru was born in the year -17 AZ, in the large village of Ddaza. The village was the center of the Ddaza Tribe, one of the 8 main tribes of the Arcadian ethnicity, then known as Yuvantiyans. While most Yuvantiyans followed the Mufijo Faith (then known as Triple Harmony or Lajrem Qarenna), the Ddazans had never been converted, owing to their relative isolation from other nearby peoples. Though the Ddazans despised Mufijo as a corrupting influence, a few citizens had in the past heard of Mufijo and converted to it. All the Mufijo worshippers in Ddaza had coalesced by the time of Pitru's birth into one clan, the Punstraia, to which Pitru and his family belonged. The Ddazans unsurprisingly discriminated against the Punstraia for being religious dissidents, with Pitru having vivid memories from his youth of the Punstraia leaders being harassed by the magistrates and elders of the village.
 
Pitru vaguely remembers his parents, two peasants of Clan Punstraia who held no sway or influence within it. His immediate family attempted to lay low and not attract attention, something that likely played a part in Pitru and his immediate family's continued survival. Unfortunately for the rest of Pitru's clan, their notoriety as religious dissidents and more bombastic nature would bring about their destruction. At age 15, nearly all of the Punstraia, from the oldest man to youngest child, were brutally killed by a mob. They were used as nothing but a scapegoat, blamed for a particularly bad harvest year in the surrounding area. Pitru and his parents only survived through their little notoriety and falsely submitting to the Ddazan gods. Although this act would save his life, it would be an act for which Pitru would suffer greatly. [[File:Clan Punstraia CoA.png|thumb|Coat of Arms of Clan Punstraia|left|234x234px249x249px]]
With his father now unexpectedly becoming the Sifan (leader) of the severely diminished Clan Punstraia, Pitru became the target of yet more discrimination and threats. he was constantly harassed with weaponry, and carried nothing on him to ensure he could not be robbed. He could not even sleep peacefully, with near nightly attacks on his family's home by disgruntled neighbors and religious fanatics. Despite these hardships, the Punstraia appeared to have a stray hope for their future. A sympathetic family in the village decided they wished to practice the faith of the Punstraia, reasoning that if the Punstraia had been saved from such a massacre, surely the Mufijo gods had some power. This family had a daughter around Pitru's age, who became fast friends with the young Pitru. The two eventually fell in love, and they were to be married, in the hopes they could continue the Punstraia line. Unfortunately, this was not to be.
 
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===Captivity in Lothridge===
[[File:Malnourished-Hippopotamus.gif|left|thumb|The Malnourished Hippopotamus, hunting bow of the Punstraia Clan of Pitru's birth]]
For the second time in under 24 hours, the exhausted Pitru was awoken from his slumber by the gods. The young man was without a home, possessions, or anywhere to go, now at the mercy of whatever plan the gods laid before him. The Setrusi instructed Pitru to travel south to a city of dual towers, where he would undergo penance and sacrifice to prove his loyalty to them, and to give him vital knowledge for the years to come. The Setrusi further elaborated that Pitru would no longer need their direct guidance once he had reached this city, and that they would guide him through fate rather than instruction from then on. Confused, Pitru accepted, perhaps because he had no other choice. Before they took their leave, the gods decided to gift Pitru with his family's hunting bow, the Malnourished Hippopotamus, an object he had left at his home in Ddaza. Although lost for two years after the [[Great Alathran War]], Pitru would regain the weapon, retaining it in his possession until his disappearance from Alathra, upon which it became a sacred relic for the crowning of a new Gižaraša (Lord) of Wahat Almarjan. The bow was the only object Pitru had left from his old life in Ddaza.
Setting off from the pristine hills he had found himself in, Pitru travelled south, encountering the great [[Acquendavia|Acquendavian]] city of [[Lothridge]]. He immediately recognized it as the city of the dual towers, but decided to try to sneak into the city after seeing guards at the gates. Unfortunately for Pitru, his years of living isolated in the jungle did not teach him the skills necessary to stealth into a well-defended city, and he was promptly sighted and captured by two Lothridge guards. The guards mistook Pitru as a [[The Kogongi People|Kogongi]] who had escaped the city, and sent him to the schools established by the Acquendavians to strip him of a culture he, in reality, knew nothing of.[[File:River Draxi in the Autumn (Shaders).png|thumb|314x314px364x364px|The river known to Pitru as the Draxí, in the autumn|left]]
The experience in this institution was agonizing for Pitru, made all the worse in that he could not communicate with anyone, speaking only Arcadian (at that time known as Yuvantiyan). As the Acquendavians attempted to "educate" the culture out of the Kogongi within the school, Pitru was left alone, neither practicing nor understanding any of the customs the instructors taught to be "wrong". After about 2 months of enduring and witnessing constant abuse and harassment of the inmates by the Acquendavians, Pitru finally made breakthroughs in learning the Kogongi language, albeit fragments as the Kogongi tongue was banned from use in the school. He succeeded in communicating some general information about himself to other inmates, who, in their kindness, helped Pitru to learn more of the language, instilling a deep sense of gratitude to the Kogongi within him. These Kogongi spoke of a vibrant and peaceful culture across the sea from Lothridge. Intrigued, Pitru bided his time to try to escape to this homeland of the Kogongi, leaving his fate in the hands of the Setrusi, just as they had told him to. One night, the school's guards had become drunk for some sort of celebration, finally allowing Pitru to slink away into the night, reaching a river by dawn. Although he had tried to bring some of the Kogongi inmates with him to help guide him to their homeland, they were separated and ultimately captured by the Acquendavians. The Acquendavians continued to search for him throughout the night, but Pitru was able to hide in a river that he titled the ''Draxí'' [drɐˈçi], named in Arcadian from the flowers bountiful on its banks. When he believed the coast to be clear, Pitru made haste towards the coast. Upon reaching a small bay, he found an abandoned boat, which he made use of to row far into the water.
 
UponAfter sailing out to the sea, however, Pitru's tired state and lack of sleep became quite apparent. Phantoms from the sky dove down to harass him as he rowed. Not well experienced with boats, Pitru seemed helpless in his predicament. However, like a beacon in the distance, Pitru noticed a large landmass on the horizon. He rowed towards it with great haste and difficulty, landing near a small fishing village. Going north, Pitru made his way through the Forests of Cotona, happening upon the city of [[Kais Kogong]]. Desperate for food, Pitru hiked towards the recently established town, not yet knowing he had found the Kogongi people his fellow inmates had told him of.
 
===Beginning a New Life===
As he arrived in the town, Pitru was greeted by a man in a toga. Noticing Pitru's sorry state, the man took him into his house to let Pitru rest and recover from the harrowing journey from Lothridge. When the man began to speak Kogongi, Pitru felt a great relief, finally able to understand an average person in the unfamiliar land he found himself in. The man said his name was [[Game Glider SKG|Glider Fraemani]], a Kogongi man who helped found the anarchist [[Kogongu|Federation of Kogongu]] in the very city Pitru stood. Over a drink, Pitru shared his journey from Lothridge, and gave vague hints to his foreign origins. As Glider shared similar experiences in the Acquendavian "schools," the two strangers became fast friends. Hours after his arrival in town, the druid Vasya made a routine visit to Glider's home. She quickly noticed Pitru in the corner of her eye, and the two greeted, with Glider explaining the situation Pitru found himself in.
[[File:Almarjani Flag.png|thumb|283x283px|The Wahati Flag upon the town's founding]]
Over the next few days, Pitru would ingratiate himself to these de facto leaders of the [[The Kogongi People|Kogongi]]. Pitru decided he wanted to settle in [[Kogongu]], but still longed to farm as he once had in Ddaza, rather than live in the burgeoning Kais Kogong. Eventually, he came up with a proposition. Pitru told the Kogongi that if he would be allowed to found a town on the sandy Arcadian Peninsula north of KaisKogong, he would swear to stay loyal to the Kogongi and secure their hold on the peninsula. The Kogongi had little objection to the idea, and quickly agreed, sending Pitru north with Glider. Upon arriving at the tip of the peninsula, Pitru found a suitable spot for a home and began building. He then a held a small ceremony, declaring the town of [[Wahat Almarjan]], and himself as its Gižaraša (Lord). Soon after, Glider left south, and Pitru finished his home and plans for the mosque. The gods had been good. Pitru had a home once more.
 
As Pitru began to build up his town, mining and farming in peace, he felt a new sense of purpose. He felt as if he was making a mark on the world by helping to secure this peninsula for his new allies in Kogong. However, this simple goal would soon change. One night, while in a deep sleep, the three gods of the [[Mufijo Faith]] appeared before Pitru in a dream, bringing a stark warning with them. The Yuvantiyan (later Arcadian) tribes from which Pitru hailed were, according to the gods, soon to be attacked by a great evil. The gods tasked Pitru with saving as many Yuvantiyans as possible, by alerting them to oncoming threat and bringing them to Wahat, where the faith could rebuild its strength away from the eyes of its enemies. As a result of this dream, Pitru tried to coax the various Arcadian tribes into migrating to Wahat. Most ignored Pitru's call, although a few envoys did come to see the town in which Pitru wished for them to settle. These envoys did not find much but a pile of sandstone to begin the mosque, and Pitru's own farmstead. Unimpressed, they returned to their lives of perceived stability on [[Prospit]]. This failure ultimately contributed to a period of extreme stress for Pitru. Never a fantastic builder, Senate soon began to feel overly burdened by working on the Grand Mosque, a project he considered to deserve the finest in architectural design. Pitru fell into a great solitude, ceasing construction on Wahat and the Grand Mosque entirely and barely mining. Pitru merely farmed, sitting on the shore of the peninsula everyday, watching the sun rise on side and set on the other. The home Pitru had wished for had provided Pitru a purpose, but one that, to him, seemed unattainable.
Over the next few days, Pitru would ingratiate himself to these de facto leaders of the Kogongi. Pitru decided he wanted to settle in Kogongu, but still longed to farm as he once had in Ddaza, rather than live in the burgeoning Kais Kogong. Eventually, he came up with a proposition. Pitru told the Kogongi that if he would be allowed to found a town on the sandy Arcadian Peninsula north of Kais, he would swear to stay loyal to the Kogongi and secure their hold on the peninsula. The Kogongi had little objection to the idea, and quickly agreed, sending Pitru north with Glider. Upon arriving at the tip of the peninsula, Pitru found a suitable spot for a home and began building. He then a held a small ceremony, declaring the town of Wahat Almarjan, and himself as its Gižaraša (Lord). Soon after, Glider left south, and Pitru finished his home and plans for the mosque. The gods had been good. Pitru had a home once more.
 
===BecomingFounding a LeaderArcadia===
Pitru's solace would be interrupted when a Kogongi man, Pmak, arrived in Wahat. He was poor and destitute, looking for a home and friends. Pitru took him in the stranger, teaching Pmak of the faith, to which he soon converted. Within a few scant weeks, Pitru and Pmak acted as practically lifelong friends. Pitru finally began to rise out of his depressive state, and with Pmak's help, felt ready to finally expand Wahat; and to try once more to fulfill his divine mission. Coincidentally, frightening word concerning Pitru's mission would arrive from [[Prospit]]. The [[Acquendavia|Acquendavians]] appeared to threaten the Kogongi, stoking a widespread paranoia and fear throughout the federation. In response, Pitru constructed a wall for Wahat. As a consequence of Acquendavia's expansion towards Koganon, the Yuvantiyan tribes in the area were forced to assimilate to the Acquendavian way of life, or die. Some of the tribes, however, saw another option. Remembering Pitru's offer, five of the Yuvantiyan tribes migrated with haste to Wahat, abandoning their homeland in favor of a land foreign to them, yet free from Acquendavia's influence. The threats by Acquendavia to Kogongu ultimately amounted to nothing, but to Pitru, they were a instrument to complete his divine mission. Pitru welcomed the Yuvantiyans with open arms, working with Glider once more to provide food and makeshift shelters. Here, Pitru took the intiative, promising to secure the future of the Yuvantiyan, now Arcadian, people through the standardization of their faith and development of their new home. The tribes, with no other options, agreed to help develop Wahat, recognizing Pitru's foresight of the invasion as a sign of favor upon Senate from the gods.
This peaceful and static state of affairs continued until Pmak, an ethnic Kogongi not part of the nation of Kogongu, joined the town. Pitru eventually constructed a wall when threats of war against Kogongu were made, and Wahat would begin to grow, along with Pitru's dedication to his faith. Game Glider joined Wahat not long after, with Pitru naming him as Lead Architect. Pitru, Game Glider, and Pmak were then each visited by one of the Three Gods of Mufijo in their dreams, who instrcuted the three to found an independent theocratic homeland for the followers of Mufijo, and to name an Altan to lead it. The gods also bestowed the title of Mumba upon the three avatars of the gods. The Three Mumbas eventually got the approval of Kogongu to form their Altanate, and Pitru, being the founder of the town and the only one of his people who stayed faithful to the gods, was named as the Altan. Pitru rules as an absolute monarch, with the two other Mumbas acting as the only check on his power. Wahat has drastically expanded, and the Grand Mosque of Jiba the Wise finally resumed construction under the supervision of Glider. Pitru has in recent times has conducted diplomacy with the nearby town of Atolia and the nation of Elyria and has constructed several buildings in Wahat to improve the happiness of the residents, such as the first ever Dunkaccino's.
 
His power consolidated, Pitru, Pmak, and the tribes set to work making plans to create a bustling port town, complete with reclaimed land and a Grand Mosque for the faith. Pitru would receive yet another new resident around this time. Glider Fraemani, tired of his increasingly slower life in [[Kais Kogong]], made a journey to Wahat to check on the new Arcadian arrivals. After witnessing a [[Mufijo]] prayer, Glider grew interested in the faith, ultimately converting and moving to Wahat to aid in the construction of the city. Where before Pitru had felt secure, he now felt both secure and content in his place. However, the gods had other plans. Pitru, Pmak, and Glider each suffered a dream one summer's night, with one of the gods of the Mufijo faith instructing them to found a religious state, whose divine mission would be to spread the Path of Mufijo throughout Alathra. Pitru was visited by the Afi, Lord of Sun and Day, who noted his previous completion of the divine mission to save the Arcadians from squalor and war as a sign of deep piety. The next day, at sunset, Pitru, Pmak, and Glider, now nobly titled Mumbas (founders), would seek and recieve the fealty of the Wahati clans and people, declaring the Arcadian Altanate. Pitru, seen as the most pious of the three Mumbas and the source of conversion for the other two, would become the Altan of Arcadia and the [[Mufijo Faith]].
 
=== Reign as Altan ===
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=== Post-Altanic Life and Disappearance ===
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==Political Beliefs==
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