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=== General information ===
=== General information ===
Although Tiirta Äävot Jat doesn't invest the most in military power, especially as much as other similarly sized countries, its power is still formidable. It's main military force is relatively weak, but is bolstered by the strength of the common people, the vast majority of whom are more than prepared and eager to defend their land.
Although ''Tiirta Äävot Jat'' doesn't invest the most in military power, especially as much as other similarly sized countries, its power is still formidable. It's main military force is relatively weak, but is bolstered by the strength of the common people, the vast majority of whom are more than prepared and eager to defend their land.


The majority of the Tiirta Äävot Jat military is based around naval superiority. Bolstering the largest ship in the world as well as the largest naval power in the world, Tiirta Äävot Jat is a force to be reckoned with. In terms of personnel, the nation has a mandatory period of service between the ages of 15-20. During those years, men and women alike serve aboard military vessels along with getting any necessary ship training they may not already have. Due to the fact that [[Dakuh Duzma]] was formerly a Dwarven kingdom, it has the unique benefit of being able to forge top notch weapons of all sorts in mass. It is also the site upon which most ships parts are built. This surplus of military weaponry means that ''Iertee'' (rookies) have the choice of any weapon that they may want. Due to most of them coming from lineages of fishermen, most opt to use either a spear or spear adjacent weapon such as a pole-arm, pike, or halberd. That said, there are also plenty of people who train in combat axes, swords, daggers, and such. Another provision that Vernesteen enforces in the military, is that of armed civilian vessels. Any vessel larger than a medium sized schooner and is registered to the national flag must carry with it at least 2 medium sized cannons on its deck, with most ship owners opting to carry 4-6. With these provisions in place, Tiirta Äävot Jat has the necessary means to erect an army 3-4 times the official size at any time and have its soldiers well trained and armed.
The majority of the ''Tiirta Äävot Jat'' military is based around naval superiority. Bolstering the largest ship in the world as well as the largest naval power in the world, ''Tiirta Äävot Jat'' is a force to be reckoned with. In terms of personnel, the nation has a mandatory period of service between the ages of 15-20. During those years, men and women alike serve aboard military vessels along with getting any necessary ship training they may not already have. Due to the fact that [[Dakuh Duzma]] was formerly a Dwarven kingdom, it has the unique benefit of being able to forge top notch weapons of all sorts in mass. It is also the site upon which most ships parts are built. This surplus of military weaponry means that ''Iertee'' (rookies) have the choice of any weapon that they may want. Due to most of them coming from lineages of fishermen, most opt to use either a spear or spear adjacent weapon such as a pole-arm, pike, or halberd. That said, there are also plenty of people who train in combat axes, swords, daggers, and such. Another provision that Vernesteen enforces in the military, is that of armed civilian vessels. Any vessel larger than a medium sized schooner and is registered to the national flag must carry with it at least 2 medium sized cannons on its deck, with most ship owners opting to carry 4-6. With these provisions in place, ''Tiirta Äävot Jat'' has the necessary means to erect an army 3-4 times the official size at any time and have its soldiers well trained and armed.


For those people who choose instead to remain in the military, they are given the rank of ''Taaduopaa'' (one who trained) and are sent to [[Nabilzahir]] to train for another two years. While at Nabilzahir, soldiers are given intense training on both martial arts, weapons combat, and magic use. Since most combat that the Tiirta Äävot Jat military encounters is either naval at a distance, or the siege or blockade of an area, nation, or town, soldiers are trained in basic magic such as water or fire magic to either be able to bombard enemies from afar, or to control the waves and tide so as to have greater control over their ship as well as the enemy's ship. After the two years, soldiers return to Dakuh Duzma and are assigned to a ship, however soldiers may instead choose to study the mystic arts more so that they may become a ''Isuuskuuhmai myttänäy'' (Ship's mage). For those who wish to take an officer's position, promotions are given out based upon performance, fealty to their commander but also criticism of their orders (it's a strict balance), and recommendations by a superior officer. All promotions are signed off by Admiral Vernesteen.
For those people who choose instead to remain in the military, they are given the rank of ''Taaduopaa'' (one who trained) and are sent to [[Nabilzahir]] to train for another two years. While at Nabilzahir, soldiers are given intense training on both martial arts, weapons combat, and magic use. Since most combat that the ''Tiirta Äävot Jat'' military encounters is either naval at a distance, or the siege or blockade of an area, nation, or town, soldiers are trained in basic magic such as water or fire magic to either be able to bombard enemies from afar, or to control the waves and tide so as to have greater control over their ship as well as the enemy's ship. After the two years, soldiers return to Dakuh Duzma and are assigned to a ship, however soldiers may instead choose to study the mystic arts more so that they may become a ''Isuuskuuhmai myttänäy'' (Ship's mage). For those who wish to take an officer's position, promotions are given out based upon performance, fealty to their commander but also criticism of their orders (it's a strict balance), and recommendations by a superior officer. All promotions are signed off by Admiral Vernesteen.


=== Military ranks and roles ===
=== Military ranks and roles ===
Line 101: Line 101:
=== Economy ===
=== Economy ===
The majority of the economy remains self contained and self sufficient, with very few exports or imports. The few exported goods ''TiirtaÄävot Jat'' provides are minerals (specifically quartz) from Dakuh Duzma's mines and locally farmed fish. It also provides one of the few sources of Shulkers and Elytras within Alathra, having salvaged them from the remains of the Dwarven civilization. It tends to import some more exotic foods such as greens and meats as well as artisanal goods such as glass and tile.
The majority of the economy remains self contained and self sufficient, with very few exports or imports. The few exported goods ''TiirtaÄävot Jat'' provides are minerals (specifically quartz) from Dakuh Duzma's mines and locally farmed fish. It also provides one of the few sources of Shulkers and Elytras within Alathra, having salvaged them from the remains of the Dwarven civilization. It tends to import some more exotic foods such as greens and meats as well as artisanal goods such as glass and tile.

One other general service that the nation tends to export, is that of ship building. Due to it's plentiful access to large, old, forests as well as the ability to forge rivets and more complicated materials en masse, ''Tiirta Äävot Jat'' sells pre-built ships to many different nations and towns, some of which can be found at Briscoe Ranch.

=== Calendar ===
Since most residents tend to worship the moon in one way or another, ''Tiirta Äävot Jat'' Follows a lunar calendar, with each month changing with the phases of the moon. In the ''Ijat Daasee'' calendar, there are 13 months, each labelled for a different animal.
{| class="wikitable"
|+Months and Names
!Month Order
!Name of the month
!English translation
|-
|1
|''Iriin saup''
|Month of the fish
|-
|2
|''Ihip saup''
|Month of the rabbit
|-
|3
|''Ilil saup''
|Month of the bear
|-
|4
|''Äädöip saup''
|Month of the rat
|-
|5
|''Nul Ääkoin saup''
|Month of the owl
|-
|6
|''Ääjoo saup''
|Month of the rooster
|-
|7
|''Äähierhyy saup''
|Month of the lizard
|-
|8
|''Män Ääryip saup''
|Month of the fox
|-
|9
|''Röyn Ääryip saup''
|Month of the wolf
|-
|10
|''Inan saup''
|Month of the horse
|-
|11
|''Äänoon saup''
|Month of the buffalo
|-
|12
|''Äämoks saup''
|Month of the pig
|-
|13
|''Äänylkäl saup''
|Month of the eagle
|}
Since all months contain the word ''saup'' (month), most native speakers omit it when speaking. The year is also divided into two seasons, ''Päämooikssy'' (melting) from ''Ääjoo saup'' to ''Inan saup'' during which the ice on the rivers begins to melt ever so slightly. During these months the days are slightly longer, nights shorter, and most importantly, tides higher. These months are the best time for fishing and normally produce an overabundance of fish, most of which is either sold or salted and stored for period during which fishing is particularly bad. The other season, ''Petsy'' (freezing), takes place from ''Äänoon saup'' to ''Nul Ääkoin saup'' and consists of the coldest weather most Alathrans will ever encounter. During this period, waters freeze over and blizzards are abundant. But for those who are willing to risk it all, there are plenty of good fish to be caught at sea, as well as whales, who pass by the ''Tiirta Äävot Jat'' coastline during their yearly migration during the early ''Petsy'' months. The four months that mark the changing seasons are important in their names, more so than others. ''Nul Ääkoin saup'' is so named because it is said that a snowy owl carries away the white snow and blizzards with it as it heads south towards [[Eldia]] for their cold season. After that, the rooster is said to beckon the sun into the ''Päämooikssy'' months with it's overpowering cry. The later two months are so named the horse and the buffalo because it is said that they must both push and pull the sun away from ''Tiirta Äävot Jat'' and pull the moon back into its place. Although one may not think it due to the weather, many residents prefer ''Petsy'' rather than ''Päämooikssy'' as they are more accustomed to the deathly cold weather.

=== Celebrations and Holidays ===
Due to the mixing pot of religions and cultures within ''Tiirta Äävot Jat'', there is no agreement on any religious based holidays. Because of this, there are only a few nationally agreed upon holidays and celebrations that occur. The three that everybody celebrates are ''Ma döylttät'' (New year as per the lunar calendar) as well as the two periods of time during which the seasons change over. During these three large holidays, there are feasts aplenty, many of which feature a wide range of fish both in preparation and species. These celebrations are also one of the few times during the year where little to no boats can be found around the waters of Dakuh Duzma and the surrounding area.
[[Category:Nations]]
[[Category:Nations]]

Revision as of 11:10, 14 March 2022

Tiirta Äävot Jat
Banner
Motto: "Laat Yövot"
"The Sea Provides"
Anthem: WIP
The Altanate's territory is highlighted in green
The Altanate's territory is highlighted in green
The Altanate's territory is highlighted in green
CapitalDakuh Duzma
Largest city Rino Imiskee Pyyn
Official languages Saljaajie
Recognised national languages All
Ethnic groups Äävot Daasee, Mixed
Religion Mufijo Faith (Iasetru Mufiǧova)
Demonym Ijat Daasee
Government Monarchy/Dictatorship
 •  Admiral Admiral C. Vernesteen
Independant
 •  Creation of Tiirta Äävot Jat November 27, 2021 
 •  Acquisition of Nereida March 9, 2022 
 •  Westward Expansion March 12, 2022 
Population 14

TiirtaÄävot Jat (Saljaajui for "Land of the Shining Sea") is an ancient city state located in the Anderm region of northeastern Whenua. Based around the historic Dwarven city of Dakuh Duzma, it is led by its one and only historic leader, Admiral C. Vernesteen. Although lacking in most resources and a powerful ground force, the wide access to the ocean and historical origins of its people mean it has both a thriving trade and fishing economy as well as the largest and most powerful navy in Alathra.

Pre-Foundation History

The lands upon which the Äävot Daasee now inhabit were not always theirs. Thousands of years ago, before most Alathran civilizations had begun to bloom, the Dwarves of Dakuh Duzma had carved themselves a mighty city of quartz and stone. Into the face and interior caves of the mountain lay a shining white city rich in minerals and prosperity. Unfortunately, the Dwarves, like their ancestors before them and their kin after, were too greedy. They mined the mountain dry, becoming obsessed with its value and possible jewels and minerals. They dug too far for too long. When winter of that year struck, the Dwarves had no provisions as they hadn't prepared for the cold winter months that year. Now, Dwarves being Dwarves, this was no major adversity. Yes there were some that starved or died of dehydration, but the majority of the population survived to what would've been spring. They survived long enough that they thought that crops would begin to grow anew. That's where they were met with a deadly surprise. The winter that year never let up. It hasn't for the past few thousand years since the dwarves died or froze to death, their entire population ravaged by storm. The entire peninsula was and still is surrounded by an intense winter storm, refusing to die or leave the area. The once beautiful mountain civilization would lie dormant with halls emptied of its once lively inhabitants for a thousand years and yet another thousand years over. This would remain up until the start of recent Alathran history.

History of TiirtaÄävot Jat

Roughly 500 years before present day, a group of explorers got lost in an intense winter wind.

A small caravan of ships, led by Admiral C. Vernesteen, crashed upon the shores of the Imiskee Siinny Peninsula (funnily translating to "the Mountain's Peninsula Peninsula" beacuse a few muotäi diplomats didn't quite understand the language). Vernesteen ventured towards the mountain he could see in the distance, eventually stumbling upon the gates of Dakuh Duzma. Leading his crewmates inside, they hunkered down with what little provisions they had with them and began to plan. Leveraging their slightly more advanced technological understanding and infrastructure, the newly landed inhabitants quickly laid out greenhouses in the slightly more temperate summer months allowing crops to grow and life to continue. From there, beautiful and wondrous as Dakuh Duzma was, the now self proclaimed Äävot Daasee began construction of homes and buildings outside the mountain and across the Ääpetmöy Vau River (again diplomats performed a "River" river) in a town they called RinoImiskee Pyyn. This town would quickly grow to become a major port city, climate not withstanding, within Moria and the town would expand exponentially to support many sea faring merchants. TiirtaÄävot Jat would continue its history without anything new of note happening, preferring to remain to itself and neutral in most global conflicts, retreating inwards in regards to global affairs.

Military

General information

Although Tiirta Äävot Jat doesn't invest the most in military power, especially as much as other similarly sized countries, its power is still formidable. It's main military force is relatively weak, but is bolstered by the strength of the common people, the vast majority of whom are more than prepared and eager to defend their land.

The majority of the Tiirta Äävot Jat military is based around naval superiority. Bolstering the largest ship in the world as well as the largest naval power in the world, Tiirta Äävot Jat is a force to be reckoned with. In terms of personnel, the nation has a mandatory period of service between the ages of 15-20. During those years, men and women alike serve aboard military vessels along with getting any necessary ship training they may not already have. Due to the fact that Dakuh Duzma was formerly a Dwarven kingdom, it has the unique benefit of being able to forge top notch weapons of all sorts in mass. It is also the site upon which most ships parts are built. This surplus of military weaponry means that Iertee (rookies) have the choice of any weapon that they may want. Due to most of them coming from lineages of fishermen, most opt to use either a spear or spear adjacent weapon such as a pole-arm, pike, or halberd. That said, there are also plenty of people who train in combat axes, swords, daggers, and such. Another provision that Vernesteen enforces in the military, is that of armed civilian vessels. Any vessel larger than a medium sized schooner and is registered to the national flag must carry with it at least 2 medium sized cannons on its deck, with most ship owners opting to carry 4-6. With these provisions in place, Tiirta Äävot Jat has the necessary means to erect an army 3-4 times the official size at any time and have its soldiers well trained and armed.

For those people who choose instead to remain in the military, they are given the rank of Taaduopaa (one who trained) and are sent to Nabilzahir to train for another two years. While at Nabilzahir, soldiers are given intense training on both martial arts, weapons combat, and magic use. Since most combat that the Tiirta Äävot Jat military encounters is either naval at a distance, or the siege or blockade of an area, nation, or town, soldiers are trained in basic magic such as water or fire magic to either be able to bombard enemies from afar, or to control the waves and tide so as to have greater control over their ship as well as the enemy's ship. After the two years, soldiers return to Dakuh Duzma and are assigned to a ship, however soldiers may instead choose to study the mystic arts more so that they may become a Isuuskuuhmai myttänäy (Ship's mage). For those who wish to take an officer's position, promotions are given out based upon performance, fealty to their commander but also criticism of their orders (it's a strict balance), and recommendations by a superior officer. All promotions are signed off by Admiral Vernesteen.

Military ranks and roles

Ranks and Roles (Ranks are in order of importance and power)
Rank Description of Role
Admiral Head of state, head of military. Directs all military action and is the highest power.
Eiäy (general) Commands convoys or small fleets. Is given the most leeway within the military. Normally advises the admiral. Normally commands a boat as well as the convoy.
Jeuaaa (Commander) Commands one ship or vessel. Is the highest ranking official within a ship besides the Eiäy if they happen to be commanding that ship.
Isuuskuuhmai myttänäy Although they are not the most common occurrence, when a ship does have an Isuuskuuhmai myttänäy, they take the second highest position, acting as a first-mate.
Ha-Öyt (First Officer) When a ship does not have an Isuuskuuhmai myttänäy, the Ha-Öyt is the second in command.
Öyt (Officer) There are a few of these per ship, each of whom is responsible for either a deck of the ship or a certain larger group of jobs such as food, sanitation, etc.
Taaduopaa These are well trained individuals who tend to the more mechanical, intense, important, or generally more complicated parts of running a ship.
Iertee These make up the bulk of a ship at any given time and serve as the main helping hands doing any dirty work or maintenance. They also man the guns most often.

Government

TiirtaÄävot Jat started as and has remained what is functionally a monarchy since its foundation 500 odd years ago. Since its leader, Admiral C. Vernesteen, is immortal save for a lethal blow, it hasn't had the opportunity nor the necessity to change leaders. It also does not have any means or plans to do so. If Vernesteen were to die, chaos would most likely erupt within the city and surrounding area. Although the country is run though a dictatorial "what I say goes", Vernesteen routinely listens to other town mayors and military officers, even if he ignores them in the end.

Culture

Language

The residents of TiirtaÄävot Jat speak Saljaajui, a language evolved from what they could decipher of the ancient Dwarven texts of Dakuh Duzma as well as the original language spoken by the first settlers of the land. The language also gained influence from merchants and traders who settled in the lands over the years allowing for a thriving mixing pot of languages that continues to evolve to this day.

Saljaajui follows a VSO structure (verb subject object) in which the verb of the sentence comes before the subject and the the object follows the subject. For example, "I eat an apple" in english would translate to "jie ke ariiny" in Saljaajui. A direct translation would be "eat I an apple". The language also follows a system of suffixes and prefixes for verbs and nouns depending on use in a sentence. Say for example you wanted a noun to act as an adjective, you would use the suffix äi or o. The suffix/prefix changes depending on whether the word contains a certain type of vowel sound. Each sound is separated into one of 3 categories: 1rst, 2nd, or neutral. Those in the first category would gain the suffix äi and those in the second would gain the suffix o. Neutral words also take the first categories suffix or prefix.

The language also consists of its own alphabet and writing system.

(For a full list of grammar and vocabulary, send me [CHVRedstone] a message on discord and I'll send you the pdfs)

Religion

The flag of Tiirta Äävot Jat as painted by an early artist, before the flag become the simplistic image we now know.

There is no state determined nor commonly accepted religion within the region of TiirtaÄävot Jat but as a sea fairing society, many people choose to worship the moon in some way or another. Those who follow the Mufijo Faith may choose to pray to Jorb whereas others may partake in worship to Luna of the Silvan Faith. It is also not uncommon for people to pray to water gods such as the Water Cycle God of the Havenian Pantheon faith. Somewhat less common, some people choose to worship multiple gods from differing religions, believing that appeasing all of them might help them more than true faith and devotion to one. Whatever the case, it is customary for all captains and crew alike to toss a coin to the sea and say a short prayer towards the moon. Even if they do not practice any of the aforementioned religions regularly.

Daily life

Life for the Äävot Daasee is fairly normal. Their diet consists of mostly fish, grain, and root vegetables. They prefer spicy and hot foods to help cope with the colder climates. Many of them are fishermen or work on ships away from home for the majority of the year, only stopping by once in a while if their ship needs to make a stop at a port within the TiirtaÄävot Jat area. The rest of the population is divided fairly equally between miners, lumberjacks, and farmers, with anyone else being a housekeeper while their significant other is away.

Economy

The majority of the economy remains self contained and self sufficient, with very few exports or imports. The few exported goods TiirtaÄävot Jat provides are minerals (specifically quartz) from Dakuh Duzma's mines and locally farmed fish. It also provides one of the few sources of Shulkers and Elytras within Alathra, having salvaged them from the remains of the Dwarven civilization. It tends to import some more exotic foods such as greens and meats as well as artisanal goods such as glass and tile.

One other general service that the nation tends to export, is that of ship building. Due to it's plentiful access to large, old, forests as well as the ability to forge rivets and more complicated materials en masse, Tiirta Äävot Jat sells pre-built ships to many different nations and towns, some of which can be found at Briscoe Ranch.

Calendar

Since most residents tend to worship the moon in one way or another, Tiirta Äävot Jat Follows a lunar calendar, with each month changing with the phases of the moon. In the Ijat Daasee calendar, there are 13 months, each labelled for a different animal.

Months and Names
Month Order Name of the month English translation
1 Iriin saup Month of the fish
2 Ihip saup Month of the rabbit
3 Ilil saup Month of the bear
4 Äädöip saup Month of the rat
5 Nul Ääkoin saup Month of the owl
6 Ääjoo saup Month of the rooster
7 Äähierhyy saup Month of the lizard
8 Män Ääryip saup Month of the fox
9 Röyn Ääryip saup Month of the wolf
10 Inan saup Month of the horse
11 Äänoon saup Month of the buffalo
12 Äämoks saup Month of the pig
13 Äänylkäl saup Month of the eagle

Since all months contain the word saup (month), most native speakers omit it when speaking. The year is also divided into two seasons, Päämooikssy (melting) from Ääjoo saup to Inan saup during which the ice on the rivers begins to melt ever so slightly. During these months the days are slightly longer, nights shorter, and most importantly, tides higher. These months are the best time for fishing and normally produce an overabundance of fish, most of which is either sold or salted and stored for period during which fishing is particularly bad. The other season, Petsy (freezing), takes place from Äänoon saup to Nul Ääkoin saup and consists of the coldest weather most Alathrans will ever encounter. During this period, waters freeze over and blizzards are abundant. But for those who are willing to risk it all, there are plenty of good fish to be caught at sea, as well as whales, who pass by the Tiirta Äävot Jat coastline during their yearly migration during the early Petsy months. The four months that mark the changing seasons are important in their names, more so than others. Nul Ääkoin saup is so named because it is said that a snowy owl carries away the white snow and blizzards with it as it heads south towards Eldia for their cold season. After that, the rooster is said to beckon the sun into the Päämooikssy months with it's overpowering cry. The later two months are so named the horse and the buffalo because it is said that they must both push and pull the sun away from Tiirta Äävot Jat and pull the moon back into its place. Although one may not think it due to the weather, many residents prefer Petsy rather than Päämooikssy as they are more accustomed to the deathly cold weather.

Celebrations and Holidays

Due to the mixing pot of religions and cultures within Tiirta Äävot Jat, there is no agreement on any religious based holidays. Because of this, there are only a few nationally agreed upon holidays and celebrations that occur. The three that everybody celebrates are Ma döylttät (New year as per the lunar calendar) as well as the two periods of time during which the seasons change over. During these three large holidays, there are feasts aplenty, many of which feature a wide range of fish both in preparation and species. These celebrations are also one of the few times during the year where little to no boats can be found around the waters of Dakuh Duzma and the surrounding area.