Değli Taşhlar: Difference between revisions

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[[The Duine Empire|''The Duine Empire'']] was an expanding empire from the far west which stretched out into southern and eastern territories of [Continent name]. Although the Duine Empire had a large hold on the continent it mainly was centered in ''Skraq'' and the ''Kame'' and ''Devash'' regions. It's main mission was to assemble a strong Duinesh outpost city on the ''Mırzak'' as well as a strong naval port on the coastline. So in an effort to spread it's sphere of influence it assembled the various Southern-Adrazi tribes, either by trading resources for labor or more forceful means. At this point these Proto-Sivan tribes were split into 4 distinct regional clans:
[[The Duine Empire|''The Duine Empire'']] was an expanding empire from the far west which stretched out into southern and eastern territories of [Continent name]. Although the Duine Empire had a large hold on the continent it mainly was centered in ''Skraq'' and the ''Kame'' and ''Devash'' regions. It's main mission was to assemble a strong Duinesh outpost city on the ''Mırzak'' as well as a strong naval port on the coastline. So in an effort to spread it's sphere of influence it assembled the various Southern-Adrazi tribes, either by trading resources for labor or more forceful means. At this point these Proto-Sivan tribes were split into 4 distinct regional clans:


* Easrari - The Proto-Sivans native to the south-east coast of the Skraq and the region around the ''Mırzak, known for their''
* Easrari - The Proto-Sivans native to the south-east coast of the Skraq and the region around the ''Mırzak,'' known for their fishing and warring culture, they where also the first and most willing group to be encompassed in the ''Duine Empire'' to gain resources and progress in building up a strong settlement for themselves, a decision they would later regret as they became the majority of the workforce for the hundreds of masons who perished while constructing ''Değli Taşhlar''
* Qardic - The most rural and isolated natives to the south-west regions, often found in barren valleys or the sparse oases on the western edges of later would be known as Sivan lands. The Qardic people mainly lived hidden from Duinesh grasp however the few people who were found were employed to work as transportation for materials across the desert
* Qardic - The Proto-Sivans native to the south-west regions, often found in valleys


===Sivan Independence & The Siege of The Red Sky===
===Sivan Independence & The Siege of The Red Sky===

Revision as of 19:55, 14 March 2023

Değli Taşhlar is an urban sandstone city built on top, inside, and at the bottom of the Mırzak, the tallest mesa butte in all the sands of Alathra. It is the royal capital of The Imperious Siva Republic and was one of the first towns in Alathra, and the highest. It's well known for it's large capital palace of royal blue and gold, its spread of large Şhariarch manors which act a statue to the city's wealth and more specifically wealth inequality, compact sandstone houses clinging on any ledge they can grasp on the sides of the mesa, and the clumped and unmaintained slums scattered around the base of red stone.

Beginning of the Sivan People & Construction of Değli Taşhlar

The Forming of the South-Adrazi Tribes

After The Great Adrazi Flood the Adrazi race was scattered to migrate into various new lands, those who had to flee south, found themselves in the Skraq ("blood desert"). The Adrazi who found themselves in this land of sand and dirt south of the mountains; unlike the other refugees, scattered into various locations which they deemed most survivable. Thus the Southern-Adrazi/Proto-Sivans where split into various tribes, these clans slowly became more and more isolationist and distrusting of another as the scouting for resources became more scarce. Soon wars and raids would be conducted on another as people were struggling to survive, at first from a flood but now from a lack of water, food, or any necessity. Soon however, these tribes would face a common threat.

Construction under the Duine Empire

The Duine Empire was an expanding empire from the far west which stretched out into southern and eastern territories of [Continent name]. Although the Duine Empire had a large hold on the continent it mainly was centered in Skraq and the Kame and Devash regions. It's main mission was to assemble a strong Duinesh outpost city on the Mırzak as well as a strong naval port on the coastline. So in an effort to spread it's sphere of influence it assembled the various Southern-Adrazi tribes, either by trading resources for labor or more forceful means. At this point these Proto-Sivan tribes were split into 4 distinct regional clans:

  • Easrari - The Proto-Sivans native to the south-east coast of the Skraq and the region around the Mırzak, known for their fishing and warring culture, they where also the first and most willing group to be encompassed in the Duine Empire to gain resources and progress in building up a strong settlement for themselves, a decision they would later regret as they became the majority of the workforce for the hundreds of masons who perished while constructing Değli Taşhlar
  • Qardic - The most rural and isolated natives to the south-west regions, often found in barren valleys or the sparse oases on the western edges of later would be known as Sivan lands. The Qardic people mainly lived hidden from Duinesh grasp however the few people who were found were employed to work as transportation for materials across the desert

Sivan Independence & The Siege of The Red Sky

The first building that was erected ...

Geography of Değli Taşhlar & the Easram Region

Değli Taşhlar is the main city of the Easram Region it is built atop and around the Mırzak (the mesa: "Pillar of Fire") and stretches to the nearby coastline and the Jevash (Opal Sea / Salt Lake).

Flora and Fauna

The population of xyz animal is numberous... The soil is perfect to grow xyz crop and it is naturally abundant.

Terrain

The terrain is ... This allows for the primary mode of transportation to be walking.

Ethnicity

The people of Cool Wiki Town are primarily an Ethnicity (Large Percent) and a minority are A Different Ethnicity (Smaller Percent)

Culture

The dominant culture is...

Common Practice

  • It is common practice to remove ones armor when entering town borders.
  • When entering ones home, it is expected that...

Religion

The town of Cool Wiki Town is a religious center of Writing Your Damn Wiki Articles. Chief tenets of this religion are:

  • Write Wiki Articles
  • Persue the Wiki
  • Proof-read other's wiki pages
  • Check the Recent Changes page of the Wiki

Government

The government system is -ocracy. The political groups are Group A, and Group B.

Economy

Exports

The exports of Cool Wiki Town are:

  • Knowledge
  • Words
  • The Fitness Gram Pacer Test is a multi-stage...

Imports

The imports of Cool Wiki Town are:

  • physiological needs
  • safety needs
  • love and belonging needs
  • esteem needs
  • self-actualization

Foreign Relations

Cool Wiki Town is a neutral state with all towns and nations of Alathra

Conflicts

Cool Wiki Town has been in no conflicts

Alliances

Cool Wiki Town has no Alliances with other nations or towns