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* Flux - life energy that exists all around the world. Levels of flux can determine how much life exists in a place. Too little can cause a place to become barren but too much can damage the area. It is split into five sub parts.
* Arcane - Pure energy that can affect other energies and subsequently shape them. Is often also referred to as mana.
* Taint - Energies forrenforeign to a world. Often come from other worlds and dimensions. Too much can cause chaos.
* Daemonic - Energies from the Other or similar places.
 
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People are attuned to certain elements. While this doesn't effectaffect the person's personality it determines which element one can wealdwield and manipulate. The Attunement of a person is random but can never change. A person also has another type of attunement that is based on the species of that person. This represents the 'nature' of the species. For example, terrestrial creatures are attuned to earth while aquatic are attuned to water. This type of attunement is called the lesser attunement while the other is the greater.
 
The lesser attunement can often aid the greater attunement making that person stronger than another. The way this system works can be complicated. The lesser attunement, e.g. Air, aids the greater attunement, e.g. Water. However this works only one way, e.g. Air aids water but water doesn't aid Air. A similar system works with which element is stronger or weaker to another element, e.g. Air is weak to earth but strong against spirit.
 
Determining the attunement of a person is difficult and is best done with a ritual of revealing on one's self. The only acceptance is when a person is attuned to spirit, be it lesser or greater. This is due to a 'trait' that can occur in these people, however it doesn't occur in everyone attuned to spirit. This 'trait' is the ability to see into the Other, also known as mediumship.
 
==== Nexus points ====
Nexus points refer to places with extremely high levels of Arcane powers. This can often cause strange effects to happen in the area but nothing can also happen. Mages and sorcerers try to base themselves close to one of these however they are extremely rare. Only one is known to exist in Alathra and it is underneath Redwood.
 
=== Alchemy ===
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=== Thurgy ===
Thurgy is the ability to change mundane materials into something Arcane. It primarily uses Flux but also uses Arcane powers alongside it. Because of this it is easier to create complex materials and mechanisms. However, with the aid of Other entitesentities one can surpass what is normally possible.
 
=== Biomancy ===
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=== Dark magic ===
With the aid of dark gods and spirits one can perform dark magic. Dark magic is the most dangerous type of magic as those who find themselves performing the arts are lead down a spiral path to doom and death. Due to the harm it can cause it is seen as a taboo to perform and practice it. In other words it's forbidden. The definition of what falls under dark magic can be vague but it often refers to those who gain help from dark spirits and gods who have a malicious intent. Despite it being extremely dangerous, a very small number take part in aspects of dark magic.
With the aid of dark gods and spirits one can perform dark magic.
 
=== Golemancy ===
Golemancy is the art of creating golems. It's self-explanatory as it requires little in terms of magical knowledge to perform. The harder part of Golemancy is being able to create a free mind for the golem. This requires extensive knowledge of life but often it is not done as golems are made to perform tasks and not be free.
 
=== Metalamancy ===
Metalamancy is the art of manipulating metal. This art is preferred by blacksmiths and others who work with metal. However it is extremely useful in combat though such use of it in combat is forbidden.
 
=== MagicalDivine creaturesArts ===
Also thought of as Light magic, the Divine arts is usage of magic from more benevolent gods. It uses the faith of a god to create power and to cast unique spells. However it takes extreme focus in the arts, so mastery often means complete focus on the art as dedication is key. Clerics and Paladins use this magic.
 
=== Anti-magic ===
Anti-magic is the art of nullifying most arcane and mystical abilities. The more one hones and practices their skills the stronger they can use it, able to temporarily stop magic users from casting to fully stop a spell. The magic is not without its risks however as it can cause one's self to decay and become empty. This is primarily due to the fact that Anti-magic doesn't use Flux, rather to drains it. It is therefore seen as a void used elemental magic.
 
=== Eldritch Alchemy ===
Eldritch Alchemy is a lost art form of magic. In fact, it isn't considered a type of magic.
 
Unlike actual Alchemy, which is used to reshape matter, Eldritch Alchemy is extremely different. It allows for one to warp reality itself, changing it to ones will. It also combines all forms of material manipulation, making it a master mystical art. However it is not without risks as it is often said knowing the secrets of Eldritch Alchemy can cause anyone to go insane. It's usually because of this that no documentation of the art exists, and also mainly due to the fact that any text written about it has to be done in a format near impossible to understand. It's often thought that the 'Old Gods' are people who understand Eldritch Alchemy and have therefore ascend to godhood.
 
"''If Alchemy is the starting point of all magical knowledge it is therefore humorous that Eldritch Alchemy is the end of all mystical understanding.''" - Unknown mage
 
== Other information ==
 
=== The empty ===
Often thought as a sixth element, the empty is an extremely rare occurrence where a object or person is lacking an attunement. This rare occurrence often causes the object or person to become unstable and begin to cease to exist. However, in extremely rare cases, the object or person can be stable and live with this lack of attunement. What this exactly does to a person is unknown as all who have been found with this obscurity have been killed.
 
Some items from the void seem to have this attunement.
 
=== Fae ===
The fae are magical creatures that often inhabit the Other. They are known for being extremely powerful magic users while being extremely deadly. Some creatures in Alathra count as fae creatures, most notably Elves, dwarves, gnomes, dryads, and more, though some lack in any magical ability.
 
Most, if not all, are weak to a material known as cold iron. This seemingly works the same way as silver does to unholy creatures.
 
=== The great curses ===
The great curses refer to four curses that exist.
 
==== The curse of Night ====
The curse of Night causes a person to become a night creature (Werewolf, vampire, ect) and causes unimaginable death. To break the curse one must willingly kill the one they love in mortal form.
 
==== The curse of the Impure ====
The curse of the Impure causes one to look corrupted and cause joint pain. In most cases the curse has a secondary effect that causes an aura of fear and hate towards the cursed person. To break the curse one must kill a symbol of absolute purity.
 
==== The curse of Gold ====
The curse of Gold causes greed to an impossible extent to occur. This causes harm and death to those around them. To break the curse one must give the greed to someone else.
 
==== The curse of Seeing ====
The curse of Seeing causes paranoia in the cursed person. Not only that but one can see the worst fears of people. To break the curse one must be brave in the face of death and hope they survive.
 
==== Consequences ====
By breaking a curse one will unleash a deadly monster onto the world. What these monsters are is unknown but it's rumored that
 
* A black hound with burning eyes and bladed claws will walk the world when the fear is gone.
* A headless horseman will ride his wagon of the dead when the greed is gone.
* A skinless decaying horse and rider will stalk the plains when impurity is gone.
* A woodsman without form will kill wanderers when night is gone.
 
It's said when all four curses are broken, Apollyon is to be set free onto the world.
 
==== Rules ====
 
# Only one of each curse is able to exist.
# A curse can be split into smaller parts to weaken the effect.
# The curses can be moved only to another person.
# If a cursed person dies the next to touch the person is cursed.
# A curse can be stored in an object but the next to touch it will be cursed.
# If nothing is cursed than it can be safely stored away.
 
==== Origins ====
It's said that the curses originated from a battle between a ancient sorcerer and Apollyon. The sorcerer eventually imprisoned the greater demon but was cursed with all four curses. When the sorcerer eventually died the curses split into four.
 
== Different worlds ==
 
[[Category:Lore]]
=== Alathra ===
Alathra is often called the overworld and is the primary space in which life exists. Most creatures are born in this world and others go to it. Alathra primarily holds Flux and Arcane energies and only one nexus point is known to exist, the crystal cave under Redwood.
 
=== The Other ===
The Other is a place that exists parallel to Alathra. It houses most demons, spirits and fae but can't be seen or entered by any mundane way. Only certain people can see into the Other but entering it is near impossible, unless you are dead. The Other contains Arcane, Daemonic and Spirit Flux energies.
 
==== The Kingdom of the fae/ The fairy forest ====
One area of the Other is not mirrored to Alathra. This area is often referred to as The Fairy forest. It's said to be the birthplace of all fae and be an overlapping part of several world and dimensions. The forest is ruled by the Queen of the Fairies, often referred to as Titania, Mab, Una, and Morgan. Her husband, referred to as Finvarra, rules alongside her.
 
=== The Nether ===
The Nether, often called the inferno or hell, is a fiery dimension that is crawling with creatures. People often travel to the Nether due to its rich quantity of quartz, gold and a rare material known as Netherite. The dimension is also home to infernal creatures (creatures who have a lesser attunement to fire) and demons. The Nether contains Fire Flux and Arcane energies.
 
=== The End ===
Also known as the void in some places, the end is a dark dimension full of floating islands. It was also home to the Ender Dragon, also known as the Obsidian Dragon. The only other residents of the dimension that are known are the Endermen, also known as Voidlings. Overall the dimension is mysterious. It contains Taint and Arcane energies.
 
=== The Void ===
The term void can apply to different places, such as the space under the overworld or the end. However some refer to the empty space between dimensions as the void. This space is not a dimension and is a complete lack of reality. Things can not exist in this space yet it is rumored that something does and something lives in the void.
[[Category:Alathra Lore Archive]]