Archive:Magic and the Arcane: Difference between revisions

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* Flux - life energy that exists all around the world. Levels of flux can determine how much life exists in a place. Too little can cause a place to become barren but too much can damage the area. It is split into five sub parts.
* Arcane - Pure energy that can affect other energies and subsequently shape them. Is often also referred to as mana.
* Taint - Energies forrenforeign to a world. Often come from other worlds and dimensions. Too much can cause chaos.
* Daemonic - Energies from the Other or similar places.
 
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People are attuned to certain elements. While this doesn't effectaffect the person's personality it determines which element one can wealdwield and manipulate. The Attunement of a person is random but can never change. A person also has another type of attunement that is based on the species of that person. This represents the 'nature' of the species. For example, terrestrial creatures are attuned to earth while aquatic are attuned to water. This type of attunement is called the lesser attunement while the other is the greater.
 
The lesser attunement can often aid the greater attunement making that person stronger than another. The way this system works can be complicated. The lesser attunement, e.g. Air, aids the greater attunement, e.g. Water. However this works only one way, e.g. Air aids water but water doesn't aid Air. A similar system works with which element is stronger or weaker to another element, e.g. Air is weak to earth but strong against spirit.
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=== Thurgy ===
Thurgy is the ability to change mundane materials into something Arcane. It primarily uses Flux but also uses Arcane powers alongside it. Because of this it is easier to create complex materials and mechanisms. However, with the aid of Other entitesentities one can surpass what is normally possible.
 
=== Biomancy ===
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=== Metalamancy ===
Metalamancy is the art of manipulating metal. This art is preferred by blacksmiths and others who work with metal. However it is extremely useful in combat though such use of it in combat is forbidden.
 
=== Divine Arts ===
Also thought of as Light magic, the Divine arts is usage of magic from more benevolent gods. It uses the faith of a god to create power and to cast unique spells. However it takes extreme focus in the arts, so mastery often means complete focus on the art as dedication is key. Clerics and Paladins use this magic.
 
=== Anti-magic ===
Anti-magic is the art of nullifying most arcane and mystical abilities. The more one hones and practices their skills the stronger they can use it, able to temporarily stop magic users from casting to fully stop a spell. The magic is not without its risks however as it can cause one's self to decay and become empty. This is primarily due to the fact that Anti-magic doesn't use Flux, rather to drains it. It is therefore seen as a void used elemental magic.
 
=== Eldritch Alchemy ===
Eldritch Alchemy is a lost art form of magic. In fact, it isn't considered a type of magic.
Eldritch Alchemy is a lost art form of magic. It's a highly forbidden and forgotten magic that only few entities in all existence know. Unlike Alchemy, which is used to reshape matter, Eldritch Alchemy is extremely different. It allows for one to warp reality itself, changing it to ones will. It also combines all forms of material manipulation, making it a master mystical art. However it is not without risks as it is often said knowing the secrets of Eldritch Alchemy can cause anyone to go insane. It's usually because of this that no documentation of the art exists, and also mainly due to the fact that any text written about it has to be done in a format near impossible to understand. It's often thought that the 'Old Gods' are people who understand Eldritch Alchemy and have therefore ascend to godhood.
 
EldritchUnlike Alchemy is a lost art form of magic. It's a highly forbidden and forgotten magic that only few entities in all existence know. Unlikeactual Alchemy, which is used to reshape matter, Eldritch Alchemy is extremely different. It allows for one to warp reality itself, changing it to ones will. It also combines all forms of material manipulation, making it a master mystical art. However it is not without risks as it is often said knowing the secrets of Eldritch Alchemy can cause anyone to go insane. It's usually because of this that no documentation of the art exists, and also mainly due to the fact that any text written about it has to be done in a format near impossible to understand. It's often thought that the 'Old Gods' are people who understand Eldritch Alchemy and have therefore ascend to godhood.
 
"''If Alchemy is the starting point of all magical knowledge it is therefore humorous that Eldritch Alchemy is the end of all mystical understanding.''" - Unknown mage
 
== Other information ==
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=== The Void ===
The term void can apply to different places, such as the space under the overworld or the end. However some refer to the empty space between dimensions as the void. This space is not a dimension and is a complete lack of reality. Things can not exist in this space yet it is rumored that something does and something lives in the void.
[[Category:Alathra Lore Archive]]