Archive:Magic and the Arcane: Difference between revisions

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Metalamancy is the art of manipulating metal. This art is preferred by blacksmiths and others who work with metal. However it is extremely useful in combat though such use of it in combat is forbidden.
 
== MagicalOther creaturesinformation ==
Alathra holds host to a wide range of creatures. Most of which people have seen.
 
=== The empty ===
WIP
Often thought as a sixth element, the empty is an extremely rare occurrence where a object or person is lacking an attunement. This rare occurrence often causes the object or person to become unstable and begin to cease to exist. However, in extremely rare cases, the object or person can be stable and live with this lack of attunement. What this exactly does to a person is unknown as all who have been found with this obscurity have been killed.
 
Some items from the void seem to have this attunement.
 
=== Fae ===
The fae are magical creatures that often inhabit the Other. They are known for being extremely powerful magic users while being extremely deadly. Some creatures in Alathra count as fae creatures, most notably Elves, dwarves, gnomes, dryads, and more, though some lack in any magical ability.
 
Most, if not all, are weak to a material known as cold iron. This seemingly works the same way as silver does to unholy creatures.
 
=== The great curses ===
The great curses refer to four curses that exist.
 
==== The curse of Night ====
The curse of Night causes a person to become a night creature (Werewolf, vampire, ect) and causes unimaginable death. To break the curse one must willingly kill the one they love in mortal form.
 
==== The curse of the Impure ====
The curse of the Impure causes one to look corrupted and cause joint pain. In most cases the curse has a secondary effect that causes an aura of fear and hate towards the cursed person. To break the curse one must kill a symbol of absolute purity.
 
==== The curse of Gold ====
The curse of Gold causes greed to an impossible extent to occur. This causes harm and death to those around them. To break the curse one must give the greed to someone else.
 
==== The curse of Seeing ====
The curse of Seeing causes paranoia in the cursed person. Not only that but one can see the worst fears of people. To break the curse one must be brave in the face of death and hope they survive.
 
==== Consequences ====
By breaking a curse one will unleash a deadly monster onto the world. What these monsters are is unknown but it's rumored that
 
* A black hound with burning eyes and bladed claws will walk the world when the fear is gone.
* A headless horseman will ride his wagon of the dead when the greed is gone.
* A skinless decaying horse and rider will stalk the plains when impurity is gone.
* A woodsman without form will kill wanderers when night is gone.
 
It's said when all four curses are broken, Apollyon is to be set free onto the world.
 
==== Rules ====
 
# Only one of each curse is able to exist.
# A curse can be split into smaller parts to weaken the effect.
# The curses can be moved only to another person.
# If a cursed person dies the next to touch the person is cursed.
# A curse can be stored in an object but the next to touch it will be cursed.
# If nothing is cursed than it can be safely stored away.
 
==== Origins ====
 
== The worlds ==
By
 
== Different worlds ==
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