Mok

From Alathra Wiki

Appearance:

A visually imposing human, Mok stands at the height of 6 foot and 3 inches.He has pale blue eyes reminiscent of the azure sky and he has fairly pale skin. His hair is a stark white colour and near-shoulder length, however it is typically obscured or covered by a helmet. He is 37 years of age, however he shows no outward signs of aging, and could be mistaken for somebody of 10 years less. Perhaps, this slowed visual ageing can be attributed to him being imprisoned in stone for half a millenia.

An image of Mok

His armour often changes in visage, in the past, he typically wore the armour gifted to him by Dajer which is a shade of pearlescent white with gold trimmings. It is a simple set of armour, however it holds great spiritual significance. However, upon taking residence in Szvenozvok Peak he has also started wearing rather thick and heavy armour, reminiscent of heavy infantry. This exudes an aura of power and strength, as well as providing suitable protection from the harsh winds and biting cold of the mountains of Northern Ceyreto.

However, beneath his somewhat cold and imposing visage, there is the mind of a great tactician and commander, a formerly devout worshipper of Dajer, and a mind which holds great intelligence and many great libraries' worth of knowledge. Mok is quite particular about his appearance, preferring to be shown in a more dignified and elegant manner, however he is willing to sacrifice his manicured looks if it means fulfilling a goal.


Backstory and Life Events:

Once, 500 years ago, a great builder society who were worshippers of Dajer flourished. Mok was a key figurehead in the military of this society and perhaps the greatest military tactician they had witnessed. However, the king of this civilisation thought Mok was too much of a threat to his power, and if he could rally troops it could jeopardise his safety on his high throne in his capital. So, one day, Mok was on an alleged scouting mission for a planned ambush assigned by the king, and he was to take the king's guards with him, who were informed of the placement of a cursed cave which they would trap Mok within. So, as the guards told Mok of an enemy outpost within the cave, he insisted to personally scout it, when he was promptly swallowed by the cave.

Timeline of Events

10AC:

Revival

He stayed, imprisoned within the seemingly inhospitable stone, when miraculously, he was freed after exactly 500 years. He gazed around his surroundings, and, over the horizon, he spotted Dajeristan. He gained permission to stay, and he eventually became a permanent citizen.

The Search for Dajer

One fateful night, however, Mok was lying in his bed when he reached a realisation. The environment seemed to be different from what it was 500 years ago. Mok, then came to the conclusion that Dajer had somewhat abandoned the world. Believing it to be divine intervention from Dajer that he was freed from his stone prison, he took it upon himself to organise an expedition to locate and communicate with Dajer. Recruiting 2 companions for the quest, Mok traveled all over the Continent of Prsata, camping the night in abandoned houses and towns. Losing both his companions on the dawn of the 5th day, Mok was filled with grief and almost demotivated enough to abandon the quest, however he pushed through and found a monolith in the jungle at the South of the continent where he determined Dajer was calling from. He spent all of the 6th day scaling the monolith, arriving at the summit at sunset. He spent the whole night meditating on his thoughts, when at dawn, Dajer descended from his throne in the Heavens and spoke to Mok. He gave him the title of "Righteous Paladin of Dajer" and he also gave The 7 Commandments of Dajer, which also informed him that the stewardship of the Earth was passed on from Dajer to the citizens of Alathra, and it was their responsibility to ensure the preservation of the world.

11AC:

The Renovation

Mok then started many construction projects within Dajeristan, the most notable being the renovation of Dajer castle, which he breathed new life into its walls. Mok also interceded for Dajer on some occasions, writing books and parables to teach the populus. However, unknown to Mok, the next major point in his chaotic and constantly weaving tapestry of life was waiting for him shortly.

Lordship

Upon the completion of Dajer Castle, Mayor Falker called the population of Dajeristan to the castle. He told Mok to stand before him, before blessing him with the titles of Lord and Master Builder of the Court, and giving him a seat on the Council of Dajeristan. Mok was entrusted with a position of power in Dajeristan in Master Builder, giving him executive command in how and where buildings were constructed, and giving him oversight of all builds in Dajeristan. Mok then made it his mission to make Dajeristan a bright gem of opulence in the world, and teach the world about the great mysteries of Dajer. However, recently, Mok has taken a great interest in brewing various beverages and he has commandeered the basement of the Dajeristan Tavern to accommodate his newfound passion.

Vanished

Mok, however, disappeared shortly after this. Nobody knows where exactly he went, however not a rumour of a sighting of him emerged, and after the fall of Dajeristan, it was rumoured that Mok saw the instability within the town and left, however the reports are somewhat unreliable

16 AC:

The Return

Mok had reemerged, in the small mountain settlement in Northern Cereyto by the name of Szvenozvok Peak. His current ambitions are yet unknown but he has been believed to settle, and reestablish the Dajeri religion from the remnants left behind, unhindered by those debating the meaning of Dajer's teachings, as Mok is the only current known follower of Dajer.

Change of Destiny

However, not long after settling in the now rapidly growing town of Szvenosvok Peak, Mok recieved a harrowing vision. It informed him that Dajer had indeed passed in his extended absence. Mok, not knowing what else to do, focused solely on the construction of Szvenosvok Peak, keeping his Paladin Armor as a memento of who he once was. He did indeed help the construction of Szvenosvok Peak, also helping and welcoming many new town members.

Quelling the Rebellion

However, it was not long before troubles started. After a town member was exiled, rumours of a brewing rebellion spread amongst the townsfolk. And to add to the chaos, the mayor, Eric, had left temporarily, leaving Mok in charge. After a rousing speech in the Town Square, Mok reassured the population that they were safe in Szvenosvok and no rebellion would happen on his watch. However, after this speech, Mok met with fellow Vuori Council member and Head of Production, Azuro, in the bar. Azuro enquired if Mok was involved in the rebellion, which he adamantly denied, stating his loyalties lied with the town. Azuro agreed with this, stating that they both must stand side by side with Eric.

17 AC:

Peaceful Times?

Not too much significant happened in the first portion of the year, which caused Mok to take somewhat of a more passive role in the management of the town, apart from a bit of building and farming here and there. However, the fact that Vuori and Szvenosvok were going to fall due to lack of money caused Mok to make his return to the forefront of affairs. After amending the monetary situation in the nation, it looked like endless prosperity in the future. Little did Mok know, that chaos was just over the horizon...

18 AC:

The Vuori - Arnhelm Conflict

As two members left Szvenosvok to form their town of Arnhelm, they increasingly troubled Eric, with alleged thefts and griefings in the Capital. This made Eric declare a state of emergency and war with Arnhelm, which had been expelled from Vuori. However, when these events were occuring, Mok was out of town, and out of the nation as well, on an expedition which lasted nearly half of 18 AC, which meant his involvement in the war was very limited. However, it was no issue, as the Vuori forces succeeded in battle and defeated Arnhelm.

The Defence of Wrensbath

This year, however, was not the most peaceful as Wrensbath rebelled against its former nation of Blackthorn, and among the many towns and nations called to aid it, Vuori was one of them. And in the waning days of 19 AC, battles ensued all over Alathra. The Coalition of Wrensbath split up and fought in sieges all over the world. The Whitepeak team, which Mok was obviously part of, was tasked with the paramount task of defending Wrensbath from capture from the Blackthorn forces. The fight was long and hard, but the Whitepeak forces held Wrensbath until the siege was over. Then, Mok and Whitepeak marched Eastward, succesfully sieging and occupying the Blackthorn towns of Guldhir, Scarred Hallow and Fort Khirom, with somewhat little resistance. Whitpeak fought valiantly and were pivotal in the war. However, the war is not yet over, and will continue into 19 AC...

19 AC:

Charge on Axolia

Mok, due to the absence of Eric, was leading the Whitepeak forces in their conquest of Blackthorn. After meeting up with the Coalition in Axolia, they traveled to Novagrove, where they saddled up on horses and charged to Azuria. After breaching the walls, Mok and the Coalition managed to capture it unopposed, while the same fate befell New Pangolias. Ultimately, after a series of successful sieges, Blackthorn fell to the might of The Coalition.

New Beginnings

After the war, however, Whitepeak's citizens were up for a new challenge. Firstly, Eric and some citizens travelled to the new town of Valloitus, while Mok started packing stuff up in Szvenosvok. After successfully putting the town in new hands, Mok packed his bags, and sailed for Valloitus. The sea breeze blew across his face as he stood at the helm of his vessel, and he sailed the ocean towards his new home. As he docked in the port, he reunited with Eric and the rest of the citizens.

The First Vision

However, as Mok was sleeping on his vessel on his day of arrival, he had a calling in his dream. As his eyes were closed, he found himself at the bow of a ship, not his current one, however. As he stood there, magenta clouds of smoke swirled around him and descended into the azure depths of the sea, and it started bubbling and boiling in front of him. As this continued, the seafloor trembled, and large islands, almost like spears of stone, rose above the waves. A booming voice echoed around, "You have grown powerful, Mok." He jolted awake. "I must find the answers," Mok said to himself. To seek answers, he travelled to the Flumenian Library. As he browsed the vast swathes of books, he found one of his own works, detailing one of his Council Meetings in Szvenosvok. He also found some Dajeri relics displayed in one of the hallways near the rear of the library. He quickly reminisced of his old adventures around Prsata and Ceyreto, however he focused on the task at hand. Then, he found it, a book about magical research, almost certainly originating from a long lost nation of mages. He opened it, and searched through the many pages enclosed within. And then, he found it. Terra magic, almost certainly what was displayed to him in his dream. The book stated "One of the Elder Magics of the world. It does not require a vast knowledge of magic, or even none at all, as there have been several instances of great warriors and kings using it to secure their empires. However, regardless of who uses it, use of Terra magic exacts a great price upon the user, which must be decided by the user itself, and if it is not deemed significant, it grievously injures the user, putting them into an extended state of dormancy." With this information gathered, he returned to Valloitus and bided his time, contemplating on what to do.




Titles:

- Righteous Paladin of Dajer (former)

- Master Builder of the Court (Dajeristan, former)

- Lord of Dajeristan (former)

- Dajeri Council member (former)

- Head of Architecture (Federation of Vuori)

- Vuori Council member (Federation of Vuori)

- Vikingr (Vuori Province of the Kingdom of Kallvind, Former)

Strengths:

Physical Strength - Great physical strength allows him to be a mighty adversary in both armed and unarmed combat, and he tends to try and overpower and overwhelm opponents with a barrage of strong sword slashes.

Educated Scholar - Writes many books and works of literature, and chronicles his travels and experiences. However, after the ruination of Dajeristan, all of his known works have exited his hands, and are presumed to be in circulation somewhere.

Master Tactician - In combat uses terrain to his advantage, and uses advanced tactics in militaries he commands to great effect to claim victory in many a battle.

Craftsman - Is a proficient builder, and often creates aesthetically pleasing and structurally sound buildings. Is an even more esteemed builder after the succesful renovation of the Dajeristan Castle, and later being one of the primary builders of Szvenosvok Peak.

Dajer's Paladin - Knows Dajer's wishes and visions, and gains a large amount of worldly insight due to them. With Dajer's death this power has faded from him.

Weaknesses:

Paranoid - After being betrayed by soldiers he believed were under his command and loyal to him, he has become somewhat paranoid of people, even those closest to him, and is quite sceptical of people, even those with good intentions.

Aggressive - Tends to opt for violent resolutions to immediate issues when diplomacy seems to be unlikely to happen.

Goals:

As the new Leader of Valkoinen, he wishes to bring prosperity to the nation, making it a global power.

He also wishes to research the arcane properties and magics of the world and chronicle them for all to see.