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Archive:Dankonia, the Begrudged: Difference between revisions

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(Added early begrudgings, will add the later 2)
 
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However that was achieved, Dankonia did not know, but shortly after, he was sure that it could not be found in Hightide, as icebergs did not contain anything at all except food from personal experience. Traveling across Arith in search of a higher source of money, he stumbled into a tavern where he heard that gold could be found in higher quantities in mesa formations. Conversing with Cody shortly after hearing this, he agreed that he would depart from Arith, Hightide, and the F.C.A., taking all of his possessions, and relocate to the mesa region in [[Acquendavia]] claims. This, he agreed, would disassociate him from the F.C.A., but on a personal note would also force him into a slaving, tireless search for safety in an uncomfortable climate only for the sake of the source of life: money. Dank departed by nightfall, taking few personal affects with him, and established a settlement on the Southwestern [[Prospit]] Mesa known to locals as Adavvit. Upon returning to vacate the rest of his possessions, however, he found his house to be gone. It was found that the day before, soon after Dank left, Cody had instructed the town to tear down his house, claiming most of its possessions for the treasury of Hightide. Dankonia sank to his knees at the sight of a small crater and wept. How could Cody, a man with everything, rob a man who is so devoid of possession, take what little possessions Dank had? What was the purpose? What could the materials Dank had used and collected mean to a figurehead? Dankonia, now Begrudged, figured Cody to be a tyrant, a floundering leader with corrupt motives and petty attitude, and silently took his leave, wishing to one day burn down the crown jewel of what was a flatulent ruler.
[[Category:Players]]
{{DEFAULTSORT:Dankonia,_The_Begrudged}}
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