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Archive:Dankonia, the Begrudged: Difference between revisions

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== Beginnings ==
[[File:Dank skin.png|thumb|325x325px|Dankonia, dressed in the traditional garments of the frozen outlanders, circa July 2021.]]
Dankonia came to the world of Alathra by ferry from an outland colony in the summer of 2021, shivering in the warmth of the newfound land as he awaited landfall. By birth, Dank belonged to a small band of cold-weather settlers, humans, with many a day being freezing temperatures, and was hence unused to the hot climate of the new world. By negative consequence, his previous residence and village was incinerated when after his tribe had a run-in with unfriendly neighbors, and, ergo, natural coexistence with his previous climate took priority to wealth and security upon arrival, being unable to adjust after being run off by conflict. He settled in Hightide, an icy region off the coast of Eastern [[Arith]]. While accustoming to his new climate, however, he found the town in the region to be malicious and seething with animosity - sheets of cloth and coin were used to represent product and material wealth, unlike the collective wealth and barter between settlements which took place in the outlands. It also seemed to him that this coinage would then be used for only nefarious things, the comings and goings of drunks and threatening people from races diverse in origin being the basis for his ideas. The worst part for Dank was that everyone wished to have more of it. No one was spared. To Dank, life operated off of it here, and if you didn't have it, you were forgotten. Some were killed for it. Some even became corrupt. Dank took note of this but continued to try and adapt to the new situation he was presented with.
 
== The Spiral Downwards ==
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After building most of his new dominion from the ground up, Dankonia came down ill with a strong fever, halting the completion of his beloved project. This fever would be attributed to the climate, which was diagnosed as too 'hot and strong' for Dank when he went to get examined in Lothridge. As many days of rest as it would take to break the illness and medication was prescribed, and so Dank returned to Adavvit, shambling home along the road without assistance. As he laid down to recover in the center chamber, Dank wondered how soon he would be able to resume construction - a few days, maybe? A week? Hopefully not a month, he thought, and began to rest.
 
Dankonia awoke from his slumber a while later. Having been tossed into a corner, he found himself on a hard floor and inside an empty building: no bed and no belongings. Dank scoured his home for signs of the men who did this, although he knew that they would be long gone - his slumber felt far longer than intended. When he found nobody, he decided to check the damage, and found relatively little in the core, where his stores had been. A final survey, though, of all the other damage he had found strewn about made Dank stagger: broken ceilings were rampant from grievers, as well as broken walls. The pit had been defaced, with the floor nodes having been splintered and cracked so that you could see the bazaar floor below. The bazaar itself no longer sported its colorful mosaic nor its stalls, and parts of the knoll had been desecrated and torn up, with dirt missing in some places and towers of stone receding into the sky in others.
[[Category:Players]]
{{DEFAULTSORT:Dankonia,_The_Begrudged}}
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