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=== Astrobeth's day ===
A day in which the druids celebrate the day in which Astrobeth defeated the evil entity. This day is celebrated with music, in the use of bagpipes, maracas, flutes, and other instruments. They also drink and hunt wild boar. It's said that celebrating this day helps keep the dark spirits away and protect the druids for another year.
 
=== The promise of rebirth ===
A day in which the druids celebrate the coming of spring. This day is celebrated by dancing and drinking wine. A common dance they do is the 'flower dance', a dance that is said to embody the growth and budding of a flower. It is a celebration that is said to bring fertility to the land. The end of the day is celebrated with the feast of a goat.
 
=== The war dance ===
It’s said in times of conflict, the druids do this ritual under a new moon. The warriors take up a strange dance and pray to the harubudu for a successful battle, and/or a peaceful journey to the afterlife.
 
=== Carmakar ===
A celebration of the birth of the world. The druids spend the day dancing, playing music, giving gifts, feasting upon lamb. They then spend the night in prayer and meditation.
 
=== The day of remembrance ===
A ritual celebration day for all druids to pray for their lost loved ones and ancestors. They give offerings to Old man bones in hopes of him keeping them safe from evil spirits and bad luck. It’s said that those who leave certain offerings to Old man bones' altar will be granted his favour
 
=== The rains of Turupuku ===
In times of drought, the druids will do this ritual in hopes of appeasing Turupuku. They will give offerings to his altar and will bang bottles in the air while dancing.
 
=== The wrath of Turupuku ===
When heavy storms occur, it’s said that Turupuku is fighting evil spirits. The druids will dorn their battle gear and dance while blowing horns to help empower Turupuku.
 
=== Trunik's hunt ===
When an eclipse occurs, it’s said that Trunik is hunting a deadly beast that threatens to bring ruin. The druids will light bonfires and play music using drums, rattles and other instruments.
 
== Magic ==
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==== Mind of flies ====
This dreadful curse causes the victim to hear the buzzing of flies constantly for a month. After that month is over, fly larvae will begin growing inside the victim's body. They will eat the victim until fully grown and then leave the victim. The victim has a very low chance of survival.
 
==== Wrath of Garshesia ====
A terrible curse. Rather than affecting a single person, this curse effects an entire town or Kingdom. This curse being that no child can be born. In other words, only still borns shall be given.
 
==== Scorn of bones ====
Another terrible curse, this causes the first born of any family to suffer immeasurable pain, begging them for death.
 
==== Trunik's hate ====
This curse causes famine and hunger within an effected area.
 
==== Turupuku's anger ====
Druids use this curse to invoke storms on their enemies. It's said that these storms are like those on the ocean.
 
==== Larnvar's will ====
A curse that stirs up the mind of towns people, causing inner conflict within towns and Kingdoms.
 
==== Larnvar's justice ====
When a crime is committed, the druids use this curse to invoke justice. What this curses does to a person will depend on the crime committed.
 
==== Astrobeth's broken shield ====
This curse is unnoticeable at first, but only comes into effect when armies fight. It's said that the side who is cursed is incapable of defending themselves
 
==== Larnvar's broken sword ====
This curse works like Astrobeth's broken shield. However, instead the cursed side is incapable of winning any fight
 
==== Alakina's dreams ====
A dreadful and cruel curse, this causes the victim to be unable to ever sleep well. Often causing the victim many sleepless nights, often driving them insane.
 
==== Skin of worms ====
A cruel curse, the afflicted will constantly feel like they have worms under their skin when nothing is there. At first it is barely noticeable, but over time it gets worse. The victims often cut themselves to try and get the worms out.
 
=== Effigies ===
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=== Dajakarnka ===
Witch doctors who have a contract are able to revive the dead to certain degrees. Some raise the dead to use as servants, keeping them in a zombie like state. Others can fully revive them. Though, it comes at a cost.
 
== Spirits ==
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==== Old man bones ====
Old man bones is a spirit of the underworld, death, choice, fathers and animals. Despite this, he is kind and gentle, and is often considered childish. His symbols are crossroads, dogs and walking sticks. He prefers offerings of candy, rum and cigars.
 
==== Lady Garshesia ====
Lady Garshesia is a spirit of nature, elements, plants, life, destiny and mothers. She is kind and caring. Her symbols are flowers, butterflies and wisps. She prefers offerings of cider, flowers and fire.
 
==== Turupuku ====
Turupuku is a spirit of weather, emotions, sea, travel and will. He is quick tempered and irritable. His symbols are boats, maps, stars and dolphins. He prefers offerings of bottles, fish and whisky.
 
==== Larnvar ====
Larnvar is a spirit of balance, light, darkness, souls, war and law. She is quiet and mysterious. Her symbols are scales, spears, crows and leaves. She prefers offerings of milk, feathers and apples.
 
==== Trunik ====
Trunik is a spirit of the hunt, farming, fertility and wisdom. He is strong and mighty. His symbols are pomegranates, foxes, paper, scythes and wheat. He prefers offerings of wine, crops and bones.
 
==== Alakina ====
Alakina is a spirit of time, changes, the number 3, the worlds and the mind. She is commonly depicted as three women of various ages. Her symbols are the moon, 3s, spiders and rocks. She prefers offerings of Jin, silver and melons.
 
==== Astrobeth ====
Astrobeth is a spirit of protection, the guide of souls to the afterlife and creator of Rippers. They come in the form of either a man or a woman. Their symbols are Rippers, Bagpipes and shields. They prefer offerings of scrumpy, raw meat and crystals.
 
=== Dajaburu ===
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