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{{Short description|Country in Southeastern Prsata}}
{{Infobox country
{{Infobox country
|conventional_long_name = The Imperious Siva Republic
|conventional_long_name = Imperious Siva Republic
|common_name = Siva Republic
|common_name = Siva Republic
|national_anthem = Beep beep boop boop
|national_anthem = Beep beep boop boop
|image_flag = -
|image_flag = SivaFlag.png
|image_map = -
|image_map =
|map_caption = The Borders of the Sivan Embrace
|map_caption = The Borders of the Sivan Embrace
|capital = Değli Taşhlar
|capital = Değli Taşhlar
Line 16: Line 17:
|nummembers = 13
|nummembers = 13
|native_name= Emrasya Siva Kherşhiva (Sivan)
|native_name= Emrasya Siva Kherşhiva (Sivan)
|image_coat= -
|image_coat=
|official_languages=Sivan
|official_languages=Sivan
|ethnic_groups=Sivans (Easrari, Qardic, Jevaşhi, Devaşh) + Adrazi
|ethnic_groups=Sivans (Easrari, Qardic, Jevaşhi, Devaşh) + Adrazi
Line 23: Line 24:
|largest_city= Alzahir
|largest_city= Alzahir
|national_motto="Emrasya Imhan & Srauq"|englishmotto="Empire of Sun & Sand"
|national_motto="Emrasya Imhan & Srauq"|englishmotto="Empire of Sun & Sand"
|coordinates=(abc / de / fgh)|currency=Golden Inyas (ϔ)|date_format=(Lunar Cycle / Day of Week + Day # / "Month" / Era)|title_leader=Jadişh|title_representative=Şhariarch|date_start=New Moon/ Qaday 42nd / Yaslı / Age of Birth - (March 14th 2023)}}
}}


The '''Imperious Siva Republic''' is a country located on the eastern shore of [[Prsata]].
SIVA LORE


== History ==
== Beginning of the Sivan People & Construction of Değli Taşhlar ==


=== The Forming of the South-Adrazi Tribes ===
=== The forming of the South-Adrazi tribes ===
After The Great Adrazi Flood the Adrazi race was scattered to migrate into various new lands, those who had to flee south, found themselves in the Skraq ("blood desert"). The Adrazi who found themselves in this land of sand and dirt south of the mountains; unlike the other refugees, scattered into various locations which they deemed most survivable. Thus the Southern-Adrazi/Proto-Sivans where split into various tribes, these clans slowly became more and more isolationist and distrusting of another as the scouting for resources became more scarce. Soon wars and raids would be conducted on another as people were struggling to survive, at first from a flood but now from a lack of water, food, or any necessity. Soon however, these tribes would face a common threat.
After the [[Great Adrazi Flood]] the Adrazi race was scattered to migrate into various new lands, those who had to flee south, found themselves in the Skraq ("blood desert"). The [[Adrazi]] who found themselves in this land of sand and dirt south of the mountains; unlike the other refugees, scattered into various locations which they deemed most survivable. Thus the Southern-Adrazi/Proto-Sivans where split into various tribes, these clans slowly became more and more isolationist and distrusting of another as the scouting for resources became more scarce. Soon wars and raids would be conducted on another as people were struggling to survive, at first from a flood but now from a lack of water, food, or any necessity. Soon however, these tribes would face a common threat.


=== Colonization under the Duine Empire ===
=== Colonization under the Duine Empire ===
[[The Duine Empire|''The Duine Empire'']] was an ancient expanding empire from the far west which stretched out into southern and eastern territories of [Continent name]. Although the Duine Empire had a large hold on the continent it mainly was centered in ''Skraq'' and the ''Kame'' and ''Devash'' regions. It's main mission was to assemble a strong Duinesh outpost city on the ''Mırzak'' as well as a strong naval port on the coastline. So in an effort to spread it's sphere of influence it assembled the various Southern-Adrazi tribes, either by trading resources for labor or more forceful means. At this point these Proto-Sivan tribes were split into 4 distinct regional clans:*Easrari - The Proto-Sivans native to the south-east coast of the Skraq and the region around the ''Mırzak,'' known for their fishing and warring culture, they where also the first and most willing group to be encompassed in the ''Duine Empire'' to gain resources and progress in building up a strong settlement for themselves, a decision they would later regret as they became the majority of the workforce for the hundreds of masons who perished while constructing ''Değli Taşhlar.''
The [[Duine Empire]] was an ancient expanding empire from the far west which stretched out into southern and eastern territories of Prsata. Although the Duine Empire had a large hold on the continent it mainly was centered in ''Skraq'' and the ''Kame'' and ''Devaşh'' regions. It's main mission was to assemble a strong Duineşh outpost city on the ''Mırzak'' as well as a strong naval port on the coastline. So in an effort to spread it's sphere of influence it assembled the various Southern-Adrazi tribes, either by trading resources for labor or more forceful means. At this point these Proto-Sivan tribes were split into 4 distinct regional clans:


* Easrari - The Proto-Sivans native to the south-east coast of the Skraq and the region around the ''Mırzak,'' known for their fishing and warring culture, they where also the first and most willing group to be encompassed in the ''Duine Empire'' to gain resources and progress in building up a strong settlement for themselves, a decision they would later regret as they became the majority of the workforce for the hundreds of masons who perished while constructing ''Değli Taşhlar''
* Easrari - The Proto-Sivans native to the south-east coast of the Skraq and the region around the ''Mırzak,'' known for their fishing and warring culture, they where also the first and most willing group to be encompassed in the ''Duine Empire'' to gain resources and progress in building up a strong settlement for themselves, a decision they would later regret as they became the majority of the workforce for the hundreds of masons who perished while constructing ''Değli Taşhlar''


*Qardic - The most rural and isolated natives to the south-west regions, often found in barren valleys or the sparse oases on the western edges of later would be known as Sivan lands. The Qardic people mainly lived hidden from Duinesh grasp however the few people who were found were employed to work as transportation for materials across the desert
* Qardic - The most rural and isolated natives to the south-west regions, often found in barren valleys or the sparse oases on the western edges of later would be known as Sivan lands. The Qardic people mainly lived hidden from Duineşh grasp however the few people who were found were employed to work as transportation for materials across the desert
*Jeşhavi ''-'' Located in the central Sivan territory, a largely collective and dense population of Southern-Adrazi lived around the ''Jevash'' (Opal Sea / Salt Lake) and the foothills of the wild mountains to the north. They were a quite developed and connected ethnicity with various towns on the ''Jevash'' were known to be the most outwardly rebellious against the spread of the Duine Empire, however as a mostly peaceful agrarian and fishing society, they could not handle the spreading colonizers.
*Devaşh - In the North-East chaparral and the northern ''Skraq'' coast were a collection of small town-states who were the first of the Adrazi who fled from the Stone Forest to the Devaşh and Kame. They are a mostly nomadic ethnic-tribe group who are highly defensive and independent from the rest. They strongly opposed the Duine Empire in secret as they mostly tried to present themselves as indifferent to the fates of their neighboring tribes, however they put up the strongest defense against the Duinesh spread when they were the last Proto-Sivan group for the Duinesh to conquer. They held for a surprising amount of time but eventually fell once the Duine Empire started to bring magic into war.
=== Sivan Independence & The Siege of The Red Sky ===
Beep boop boop


* Jevaşhivi ''-'' Located in the central Sivan territory, a largely collective and dense population of Southern-Adrazi lived around the ''Jevaşh'' (Opal Sea / Salt Lake) and the foothills of the wild mountains to the north. They were a quite developed and connected ethnicity with various towns on the ''Jevaşh'' were known to be the most outwardly rebellious against the spread of the Duine Empire, however as a mostly peaceful agrarian and fishing society, they could not handle the spreading colonizers.
== Geography ==
The geography of Kodrata is diverse and beautiful. Kodrata boasts vast plains, lush forests, spectacular islands, and an amazing coastline. Kodrata is located in a temperate region, with warm summers and mild winters.


* Devaşh - In the North-East chaparral and the northern ''Skraq'' coast were a collection of small town-states who were the first of the Adrazi who fled from the Stone Forest to the Devaşh and Kame. They are a mostly nomadic ethnic-tribe group who are highly defensive and independent from the rest. They strongly opposed the Duine Empire in secret as they mostly tried to present themselves as indifferent to the fates of their neighboring tribes, however they put up the strongest defense against the Duineşh spread when they were the last Proto-Sivan group for the Duineşh to conquer. They held for a surprising amount of time but eventually fell once the Duine Empire started to bring magic into war.
=== Ecology ===


=== Sivan Independence & The Siege of The Red Sky ===
=== Administrative Divisions ===
Starting off in the historically rebellious region of Jevaşh, the outspoken people's anger against the Duine Empire grew louder and louder.


== Politics ==
== Politics ==
king and his buddies


=== Political History/Timeline of the Jadişhi ===
== Economy ==

==== First Era {Jadişh: ''Qerez "Miro" Birin}'' ====
After a few years of recollection and forming of an independent state, the first election was held and ''Qerez "Miro" Birin'' was anointed as the first Jadişh of the Republic. It is common in Sivan culture to give a member a middle name after they have lived the first years of their life and shown their legacy and story, so they adopted this system into their Jadişh, each one will be given a title for their legacy and it all starts with "The Father". ''Qerez "Miro" Birin'' was granted this title because of how he grew the nation after the freedom from the Duineşh, it is said he whipped up the nation's military, infrastructure, and culture: "He had taught the Embrace as if it was a child of his own". He also allowed the Şhariarchs to pass a law that barred any Duineşh to live on Sivan laws, although many Sivans saw this as discriminatory to their former colonizers, the majority of Sivans were quite angry from the years of labor and deaths they had to endure from the Duineşh. Although nothing revolutionary was done, he set a strong precedent on what a Jadişh should be and formed the foundation of Sivan culture and politics. ''Qerez "Miro" Birin'' or "The Father" was old however, and on a law he personally proposed, each Jadişh should have a "term" of roughly 20 years although he himself served 34, so he resigned to let a new era begin.


== Culture ==
==== Vengeful Era ====
Towards the end of the First Era, some political factions and identities began to divide and form and so this would be the first election with various solidified parties. To call it a mess would be an understatement, roughly 20+ parties composed of wealthy families, companies, outsiders, people with high status and wealth or none at all. The weeks leading up to the final vote brought all these factions together which caused much more fracturing and polarization. One group was rising amount the ranks however it did not stand a chance alone, so it formed the first coalition between three small parties: "The Scarlet Dusks", "Sivrats", and the "Fundamentalists". The Fundamentalists didn't take a radical perspective like their counterparts but were the main pushers for a stronger religious element in culture and politics and for the state to require all citizens to follow [[Isnaçism]] in a hope to form a united Sivan identity after the ethnic fragmentation that is so present between the old Proto-Sivan tribes. The Sivrats were a very official party that pushed for a very large and regulatory government, they supported terms for life for the Jadişh, the restriction of lower castes from participating in politics, and overall were the most encouraging of an isolationist nationalistic state after suffering from a foreign power who crushed their identity for so long. Finally "The Scarlet Dusk" was the most controversial faction since they were not an officiated party but rather an underground militia that some considered a violent organization. The main mission of the group was the complete 100% removal of all Duineşh from Prsata through forced migration and in some cases death.


== Gallery ==
=== Definitions ===
;Adrazi
: The predecessor race to the Sivans, the split occurred after the Great Adrazi Flood.
;Sivans
: The demonym for the Siva Republic, the name is Duineşh for 'Snake' and was used as a statement to induce fear in their colonial rulers.
;Skraq
: The "blood desert", a red sand desert littered with mesas and oases.
;Kame
: A mostly uninhabited plains region in the north-most region of the Sivan Embrace outside the Stone Forest valley.
;Devaşh
: The term refers to the chaparral region in northern Siva as well as the ethnic tribe that inhabited said region.
;Duine/Duineşh
: Refers to [[The Duine Empire]] and it's people and culture.
;Inyas (ϔ)
: The main currency of the Siva Republic and other nearby Adrazi regions, they are octagonal golden or brass coins with engravings of religious symbols.
;Mırzak
: "Fire Pillar", the tallest mesa in the Skraq and the foundation for the fortress-city of Değli Taşhlar.
;Değli Taşhlar
{{See also|Değli Taşhlar}}
: The capital city of the Siva Republic, it is built atop/into the Mırzak and is known for it's coastal port, high-up buildings, and large palace.
;Alzahir
: The other largest town in the Sivan Embrace, it is located in the Stone Forest and was a one of the only Adrazi settlements that remained after the Great Adrazi Flood, once an independent town, this mercantile port city now runs under the Sivan flag after the current Jadişh, Olüm "Fe" 'Usquf pushed the Sivan border north in an attempt to create the "Greater Adrazi Realm".


[[Category:Nations]]
[[Category:Nations]]

Latest revision as of 16:27, 4 June 2024

Imperious Siva Republic
Emrasya Siva Kherşhiva (Sivan)
Banner
Motto: "Emrasya Imhan & Srauq"
"Empire of Sun & Sand"
Anthem: Beep beep boop boop
CapitalDeğli Taşhlar
Largest city Alzahir
Official languages Sivan
Recognised national languages Sivan (Dialects: Easrar, Jeşhan, Kameşh, Elberazi)
Ethnic groups Sivans (Easrari, Qardic, Jevaşhi, Devaşh) + Adrazi
Religion Isnaçi
Demonym Sivan
Government Colonial Oligarchic Republican-Monarchy
 •  Jadişh Olüm "Fe" 'Usquf
History
 •  Kodratan Republic Established March 14, 2023 
Population 13
Currency Golden Inyas (ϔ)
Date format (Lunar Cycle / Day of Week + Day # / "Month" / Era)

The Imperious Siva Republic is a country located on the eastern shore of Prsata.

History

The forming of the South-Adrazi tribes

After the Great Adrazi Flood the Adrazi race was scattered to migrate into various new lands, those who had to flee south, found themselves in the Skraq ("blood desert"). The Adrazi who found themselves in this land of sand and dirt south of the mountains; unlike the other refugees, scattered into various locations which they deemed most survivable. Thus the Southern-Adrazi/Proto-Sivans where split into various tribes, these clans slowly became more and more isolationist and distrusting of another as the scouting for resources became more scarce. Soon wars and raids would be conducted on another as people were struggling to survive, at first from a flood but now from a lack of water, food, or any necessity. Soon however, these tribes would face a common threat.

Colonization under the Duine Empire

The Duine Empire was an ancient expanding empire from the far west which stretched out into southern and eastern territories of Prsata. Although the Duine Empire had a large hold on the continent it mainly was centered in Skraq and the Kame and Devaşh regions. It's main mission was to assemble a strong Duineşh outpost city on the Mırzak as well as a strong naval port on the coastline. So in an effort to spread it's sphere of influence it assembled the various Southern-Adrazi tribes, either by trading resources for labor or more forceful means. At this point these Proto-Sivan tribes were split into 4 distinct regional clans:

  • Easrari - The Proto-Sivans native to the south-east coast of the Skraq and the region around the Mırzak, known for their fishing and warring culture, they where also the first and most willing group to be encompassed in the Duine Empire to gain resources and progress in building up a strong settlement for themselves, a decision they would later regret as they became the majority of the workforce for the hundreds of masons who perished while constructing Değli Taşhlar
  • Qardic - The most rural and isolated natives to the south-west regions, often found in barren valleys or the sparse oases on the western edges of later would be known as Sivan lands. The Qardic people mainly lived hidden from Duineşh grasp however the few people who were found were employed to work as transportation for materials across the desert
  • Jevaşhivi - Located in the central Sivan territory, a largely collective and dense population of Southern-Adrazi lived around the Jevaşh (Opal Sea / Salt Lake) and the foothills of the wild mountains to the north. They were a quite developed and connected ethnicity with various towns on the Jevaşh were known to be the most outwardly rebellious against the spread of the Duine Empire, however as a mostly peaceful agrarian and fishing society, they could not handle the spreading colonizers.
  • Devaşh - In the North-East chaparral and the northern Skraq coast were a collection of small town-states who were the first of the Adrazi who fled from the Stone Forest to the Devaşh and Kame. They are a mostly nomadic ethnic-tribe group who are highly defensive and independent from the rest. They strongly opposed the Duine Empire in secret as they mostly tried to present themselves as indifferent to the fates of their neighboring tribes, however they put up the strongest defense against the Duineşh spread when they were the last Proto-Sivan group for the Duineşh to conquer. They held for a surprising amount of time but eventually fell once the Duine Empire started to bring magic into war.

Sivan Independence & The Siege of The Red Sky

Starting off in the historically rebellious region of Jevaşh, the outspoken people's anger against the Duine Empire grew louder and louder.

Politics

Political History/Timeline of the Jadişhi

First Era {Jadişh: Qerez "Miro" Birin}

After a few years of recollection and forming of an independent state, the first election was held and Qerez "Miro" Birin was anointed as the first Jadişh of the Republic. It is common in Sivan culture to give a member a middle name after they have lived the first years of their life and shown their legacy and story, so they adopted this system into their Jadişh, each one will be given a title for their legacy and it all starts with "The Father". Qerez "Miro" Birin was granted this title because of how he grew the nation after the freedom from the Duineşh, it is said he whipped up the nation's military, infrastructure, and culture: "He had taught the Embrace as if it was a child of his own". He also allowed the Şhariarchs to pass a law that barred any Duineşh to live on Sivan laws, although many Sivans saw this as discriminatory to their former colonizers, the majority of Sivans were quite angry from the years of labor and deaths they had to endure from the Duineşh. Although nothing revolutionary was done, he set a strong precedent on what a Jadişh should be and formed the foundation of Sivan culture and politics. Qerez "Miro" Birin or "The Father" was old however, and on a law he personally proposed, each Jadişh should have a "term" of roughly 20 years although he himself served 34, so he resigned to let a new era begin.

Vengeful Era

Towards the end of the First Era, some political factions and identities began to divide and form and so this would be the first election with various solidified parties. To call it a mess would be an understatement, roughly 20+ parties composed of wealthy families, companies, outsiders, people with high status and wealth or none at all. The weeks leading up to the final vote brought all these factions together which caused much more fracturing and polarization. One group was rising amount the ranks however it did not stand a chance alone, so it formed the first coalition between three small parties: "The Scarlet Dusks", "Sivrats", and the "Fundamentalists". The Fundamentalists didn't take a radical perspective like their counterparts but were the main pushers for a stronger religious element in culture and politics and for the state to require all citizens to follow Isnaçism in a hope to form a united Sivan identity after the ethnic fragmentation that is so present between the old Proto-Sivan tribes. The Sivrats were a very official party that pushed for a very large and regulatory government, they supported terms for life for the Jadişh, the restriction of lower castes from participating in politics, and overall were the most encouraging of an isolationist nationalistic state after suffering from a foreign power who crushed their identity for so long. Finally "The Scarlet Dusk" was the most controversial faction since they were not an officiated party but rather an underground militia that some considered a violent organization. The main mission of the group was the complete 100% removal of all Duineşh from Prsata through forced migration and in some cases death.

Definitions

Adrazi
The predecessor race to the Sivans, the split occurred after the Great Adrazi Flood.
Sivans
The demonym for the Siva Republic, the name is Duineşh for 'Snake' and was used as a statement to induce fear in their colonial rulers.
Skraq
The "blood desert", a red sand desert littered with mesas and oases.
Kame
A mostly uninhabited plains region in the north-most region of the Sivan Embrace outside the Stone Forest valley.
Devaşh
The term refers to the chaparral region in northern Siva as well as the ethnic tribe that inhabited said region.
Duine/Duineşh
Refers to The Duine Empire and it's people and culture.
Inyas (ϔ)
The main currency of the Siva Republic and other nearby Adrazi regions, they are octagonal golden or brass coins with engravings of religious symbols.
Mırzak
"Fire Pillar", the tallest mesa in the Skraq and the foundation for the fortress-city of Değli Taşhlar.
Değli Taşhlar
The capital city of the Siva Republic, it is built atop/into the Mırzak and is known for it's coastal port, high-up buildings, and large palace.
Alzahir
The other largest town in the Sivan Embrace, it is located in the Stone Forest and was a one of the only Adrazi settlements that remained after the Great Adrazi Flood, once an independent town, this mercantile port city now runs under the Sivan flag after the current Jadişh, Olüm "Fe" 'Usquf pushed the Sivan border north in an attempt to create the "Greater Adrazi Realm".