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== Culture ==
Fae originate in clans of Forest Spirits, and are commonly mistaken for an Elven or fairy species. They follow gods specific to their clans.
 
 
The '''Vengir''', or the winged and horned species of Fae, most notably follow the '''King of Dreams, Morphae''', '''Goddess of Nature, Frae''', and '''God of Stories, Laer'''. They have monthly festivities that follow the cycles of the moon, and are known for their feasts and bonfires. The '''Dark Fae''' focus their religious divinations of the King of Dreams, as most of their magic originates from this deity. Though, all species of Fae are known to share one particular goddess: the Goddess of Nature. There are many names for her, from Frae (the Vengir) to Mathair (the Dryad's version). Another Dark Fae goddess, specific to a small number of clans, is the Witch - a figure of trickery.
 
 
Each god or goddess is specific to regions of clans, but there are many similarities within the Patheon. These similarities are coming to light as each Fae species is being called to the Warped Isles, where the Union of Leaves will begin unraveling their centuries of history shrouded in time.
 
 
Fae are guides and are often called upon by their gods to assist those who seek out the comfort of the forests they dwell in; but it takes a lot to earn this level of trust. Fae are naturally protective of both their ecosystems and culture, but are typically willing to teach those who show an interest.
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