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{{Infobox person
Sparkus was a young and prosperous character born from a dreary past. He was the builder and leader of the City of Egregan. {{Infobox person
| name = Sparkus Egregor
| name = Sparkus Daougevret
| image = File:Sparkus1.PNG
| image = File:SparkusAlathra2wiki.PNG
| alt = Photo of Sparkus
| alt = Photo of Sparkus
| birth_date = Unknown
| birth_date = Unknown
| birth_place = Somewhere in South Gaushan
| birth_place = Daouleun District, Dreistelezh City
| disappeared_place = Last seen in Cathalos
| death_place = The Sirens Wake
| disappeared_status = Missing
| nationality = Lydoneian (formerly Elyrian)
| nationality = Sondorborean (Borean)
| other_names = Sparky, Spark
| other_names = Sparky, Spark
| citizenship = Egregani
| citizenship = [[Cathalos]]
| occupation = King of Egregan
| occupation = Head of Science and Technology
| organization = Egregor Foundation
| organization =
| notable_works =
| known_for = Catalysing the Shadow Arc, being the MacGuffin of the Shadow Arc, Building Egregan in 3 days, Creating the first lottery in Alathra
| notable_works = The Shadow Tomes
| partner =
| partner =
| children = Maliko Egregor
| children =
| parents = Unknown
| parents = Artur Lionmane (adopted)
| family = Daouleun Clan
}}
}}
Sparkus is a young and enterprising [[Gwerin]]. Despite his youth, Sparkus possesses a unique skill set and a multifaceted background. Trained as a detective, he brings a keen sense of observation, analytical thinking, and ingenuity.

==Appearance==
Sparkus is a 180cm tall, average build [[Gwerin]] with dark-colored eyes. He bears a light scar above his right eye, adding a hint of ruggedness to his appearance. His preferred attire consists of a light shirt, a stylish red waist jacket, black trousers, and comfortable brown shoes. When utilizing his magical abilities, his eyes emit a faint red glow, showcasing his connection to the mystical arts.


==Biography==
==Biography==
===Early Life===
===Early Life===
Sparkus hails from the prestigious [[Daouleun clan]], known for their influence as merchants and politicians in the illustrious empire of [[Dreistelezh]]. However, tragedy struck at a young age when the city fell under invasion by an unknown demonic race descending from the skies. Amidst the ruins, a chance encounter brought him together with a man named Arthur, a savior in the midst of turmoil. Together, they embarked on a desperate journey, escaping on a refugee boat from the horrors of their past.
Sparkus Egregor, more commonly known as Sparky, was born somewhere in the snowy south of Gaushan, although where exactly is unknown. His Father, a fisherman, died whilst he was young and left his Mother to raise him. During his infancy, his mother traveled all across the continent avoiding the ongoing destruction caused by the Elyrian-Entente War. Searching for a safe place for her to raise her child, she heard of a settlement on an island just across the ocean. They called themselves The Anglers and were a group of fishermen. Believing that to be her safest place to raise Sparky, she worked hard day and night to earn enough for a boat to sail to this island. On the day that she planned to leave, a group of mercenaries caught up with her. It is not known why she was being hunted down. In a hurry and knowing she would not make it off the coast in time, she placed Sparky in the boat pushed it out to sea, hoping that he would land in safe arms. Afterwards she fled northwards and it is unknown what happened next.

===Arriving at The Anglers===
Misfortune descended upon the vessel as it navigated treacherous waters, leaving Sparkus and Arthur as the presumed sole survivors. The tides of fate washed them ashore on the distant Cathalos Bay, a place that would shape their destinies. The compassionate people of [[Cathalos]] extended their hands to these weary travelers, offering them refuge and eventually citizenship within their vibrant community.
By a stroke of luck, Sparky's boat landed on the shore of The Anglers settlement where WilkoAC, the leader of the town, noticed the boat floating without any direction. After swiftly retrieving the boat, they noticed the child sound asleep in the hull. From that day forward, Sparky was brought up by the fishermen at The Anglers until his teenage years.


===Teenage Years===
===Teenage Years===
As the years rolled by, Sparkus grew from a 2-year-old survivor into a 13-year-old who found solace in books and knowledge. Arthur, his stalwart guardian, eventually succumbed to age and illness, leaving Sparkus to carry on his legacy. Along with Artur's demise, the memories of the fateful day of the demonic invasion faded away, leaving Sparkus with an ever-present void and unanswered questions. The young boy immersed himself in learning, particularly in the realms of archeology and sailing, igniting a passion for exploration within him.
After realising his profound crafting abilities, Sparky decided to build the settlements first tavern, the Sirens Wake. There he offered his services as a barkeep, speakeasy and also provided rooms for weary travelers. As the war progressed, it found itself on their island. Once the fighting was over, Emperor Sherman of Elyria himself came to their town to offer their apologies for bringing their problems to the island. This apology came with a bar of refined netherite alloy. This sparked an interest in Sparky; the more he studied the material, the more he longed to venture into the depths of the Nether to retrieve more.

===The Nether Accident===
Upon learning how to access the Nether, Sparky spent day and night to fashion his own glass portal. As he stepped inside, something went wrong and the portal imploded on its self just as Sparky had entered, trapping him in some in-between world of dirt and darkness and leaving him arm-less. In this dimensional anomaly, Sparky came face to face with a purple and blue disfigured version of himself in robes. It did not blink nor say anything but it also seemed to want to find a way out. After days of looking for a way out, he heard whispers much like his mothers and before he knew it he was brought back into existence, laid on his floor among the shards of volcanic glass. Days went by as the distraught young man slumped into a depression until one night he was awoken by the sound of footsteps in the tavern. Rushing to his sword, he jumped into the hall to halt the intruder only to find no one there other than a crumble of obsidian and the smell of his mothers cooking. This feeling of homeliness drove his decision to find his mother from that day on. Realising he was useless without an arm, Sparky purchased the schematics for a mechanical arm from a wandering trader and crafted himself a new one.

===Shadow Arc===
After successfully creating a Nether portal, Sparky traversed the hostile wastes in search of the ancient netherite debris. Bringing home plenty of this shrapnel from another dimension, he got to work and created his first netherite ingots . When the traders came to town he managed to sell a singular piece for more than his entire tavern was worth. One such trader was none other than a prominent Elyrian general by the name of [REDACTED]. They had come to speak to Sparky about their woes in the battles of the past and present, and Sparky let them air out their sorrows. After the drunken [REDACTED] left, Sparky saw a shadowy purple-blue cloaked apparition lurk behind the Town Hall, however dismissed it as he wasn't exactly sober himself.

Later that night the apparition approached Sparky on the docks. He introduced himself as herald of the God [[Sol System|Occidere]]. What went on during this conversation is unknown, however the herald had managed to twist his mind into darkness and shadows. Soon after that night, reports came up all over [[Gaushan]] and [[Koganon]] of a unrecognisable hooded figure that went by the name The_Dominion. They traveled far and wide to the most influential people they could find to pass around The Shadow Tomes, texts that served as a narrative but propaganda laden story of the rise of the shadows and their eventual take over of Alathra. Not much is known about the whereabouts of the tomes other than that they seem to be in the position of a few individuals.


By the age of 14, Sparkus found himself drawn to the enigmatic Menydh ruins that loomed above Cathalos. Despite his fervent efforts, his discoveries yielded little that hadn't been seen before, until an obelisk hidden amidst the ruins emitted a mesmerizing hum in his presence. Suddenly, the very ground beneath him trembled, causing rocks and debris to cascade down from above. Miraculously, the falling rocks avoided him, forming a protective circle around his body. Villagers, roused by the tumultuous collapse, rallied to rescue Sparkus from his rocky confinement. Though they managed to save him, subsequent collapses condemned the site, rendering it forever off-limits. Undeterred, Sparkus's thirst for knowledge persisted. Villagers noted that whilst rescuing him, his eyes glowed red instead of their usual black.
After many altercations, The_Dominion was finally slain and the shadows expelled from Sparky's body by [REDACTED]. The shadows fell silent, or at least that's how it seemed.


===[[Egregan]]===
===Adulthood===
Upon reaching 18, Sparkus set out on a merchant ship, eager to explore the world and broaden his horizons. He honed his skills in sailing and bartering, all the while seeking traces of the ancient civilization. Drawing upon his natural wit and his extensive skills, he traveled the world, offering his abilities to private individuals and occasionally assisting government officials for coin. His own personal quest, however, yielded no information about the Gwerin, nor the Dreistelezh Empire.


During his years of exploration and discovery, Sparkus encountered several extraordinary moments that defied the laws of nature. Sparkus repeatedly defied calamity; Cannonballs missed him in battle, collapsing ceilings avoided him in caves, and enemy blades inexplicably stopped before reaching him. These occurrences, like threads of fate, painted him as an extraordinary figure, untouched by the tragedies that beset others. He had come to recognize that these weren't pure coincidence, and something else at play. Elders from many civilizations spoke of powers given to mortals from the gods. They spoke of historic people that used their powers to bring about eras of peace and growth, but also war and calamity. The glow of their eyes was what tied all of them together.
After realising how much damage had been caused by his almost fanatical actions, Sparky decided to take his amassed wealth and found his own town, a fortress city built with the exact opposite pretense to what his once shadow/planet/god master believed in. It is common knowledge that powered by pure retribution, Sparky managed to gather the materials and construct the Great Egregan Wall in as little as 3 days. Afterwards, he rested and began to build his wealth again from the netherite market, and is currently one of the richest citizens of Alathra.


Returning home at 21, Sparkus was met with the devastating news of war, and Cathalos lay in ruins under the relentless onslaught of cannon fire. Engaged in a fierce conflict with its continental rival, Sondorboren and its capital had succumbed swiftly to the overwhelming forces of the enemy. Desperate to find survivors, he raced to the Menydh ruins, only to discover a cryptic note urging him to seek refuge in the west, in a place called Highnamm. Following this guidance, he found a community of Boreans seeking sanctuary aboard Sondorborens' flagship at Highnamm's dock.
Having finished Egregans main infrastructure, Sparky appointed himself King of Egregan and announced the start of the Egregani Foundation which allowed Sparky to invest his funds into the world of Alathra, offering bursaries to anyone willing to build or create a service that will better every single Alathran.


During their time in Highnamm, Sparkus and the townsfolk worked towards rebuilding their shattered community. The dwarven residents of Highnamm, renowned for their craftsmanship and resilience, extended their support and guidance, aiding the displaced group in their new beginning. Highnamm became a temporary sanctuary, providing a safe haven for his fellow refugees as they recovered from the traumas of war and sought to rebuild their lives.
=== Mid-life ===
Once settled in, Sparkus began to build his new life. He met a barmaid named Mini on his journeys and the two of them fell in love immediately. They held a ceremony in private on the docks of the old Anglers settlement. Not long after came the news that the couple were expecting a child. Fearing the worst outcomes of global political unrest and his own dangerous life, Sparkus immediately started the proceedings to send it off to the Redna College of Magic where they could guarantee safety. Once the child, called [[Maliko]], had grown up to be three years of age, he was sent off to Redna in hopes that the world will be a better place when he grows up.


===Current Life===
Sparkus had begun to notice that over those 3 years, he had grown much older than the average Alathran. Believing it to be the last curse Occidere could place on him before his imprisonment, Sparkus set out to discover a cure. Day and night the king would work tirelessly on his experiments, contacting the likes of [[Ra'thra]] and [[Orthigo]] in the [[Pater Carnis Arc]]. As his work progressed, he grew more and more mad, forcing his wife to leave him. Her current whereabouts are unknown.


Time flowed onward, and at 29, Sparkus's voyages brought him face-to-face with an aging Sondorboren general, who recognized him from his past. Conversations flowed, leading to the revelation that supplies were being gathered to resettle Adelaar, the continent where they both hailed from. Motivated by compassion, Sparkus returned to Highnamm to rally the refugees yearning for a fresh start. Their journey led them back to Adelaar, where Sparkus continued his life as a wanderer, a seeker of truths, and a harbinger of hope.
=== Death ===
After the death of Ra'thra, all hope was lost to Sparkus. Days went past where no one had seen him until his last public appearance atop his balcony. His aged self reassured the populous that he was still their leader and was fit to rule, and they had nothing to fear. Reports say that later that night he rode off towards [[The Library]] where he promptly made off with a wagon full of tomes and passages.


Driven by a sense of intrigue and a longing for understanding, Sparkus felt an undeniable pull to return to the Menydh ruins. It was here that he first encountered the inexplicable force that shielded him from danger - a power that defied explanation. In his heart, he knew that unlocking the secrets of this ancient place held the key to unraveling the mysteries of his own existence. With determination burning in his eyes, he ventured back to the ruins, where his journey had begun, ready to delve deeper into the enigma that had forever changed his destiny.
Two months later it was announced that a search party had found the deceased ruler propped up against his old bar [[The Sirens Wake]] in the Anglers settlement, his body more akin to an elderly man. His people will forever remember him as a benevolent leader, always for the people regardless of his flaws.


'''Currently the whereabouts of Sparkus is unknown, with his last sighting recorded in the streets of Cathalos. Anyone with information regarding his disappearance are encouraged to come forward.'''
== Trivia ==


== Other links ==
* One day a cat arrived at the Egregan gates named "Cat" and was tamed to Sparky. Despite having no recollection of owning this animal, Sparky decided to keep it and to this day it stands guard at the gates.
[[Gwerin]] [[Dreistelezh]] [[Sodalis]] [[Dantankleze]] [[Kantplac'h]]
* Egregan is derived from the Latin Word "egregie" meaning "Brilliant".
[[Category:Characters]]
* You can notice Sparky's mechanical left arm from underneath his robe. However, don't ask him to show you as he is sensitive about it.
[[Category:Players]]
* Sparky considers brewing alcohol as one of the fine arts.
[[Category:Alathra Players Archive]]

Latest revision as of 02:44, 30 November 2023

Sparkus Daougevret
Photo of Sparkus
BornUnknown
Daouleun District, Dreistelezh City
DisappearedLast seen in Cathalos
StatusMissing
NationalitySondorborean (Borean)
Other namesSparky, Spark
CitizenshipCathalos
OccupationHead of Science and Technology
Parent(s)Artur Lionmane (adopted)
FamilyDaouleun Clan

Sparkus is a young and enterprising Gwerin. Despite his youth, Sparkus possesses a unique skill set and a multifaceted background. Trained as a detective, he brings a keen sense of observation, analytical thinking, and ingenuity.

Appearance

Sparkus is a 180cm tall, average build Gwerin with dark-colored eyes. He bears a light scar above his right eye, adding a hint of ruggedness to his appearance. His preferred attire consists of a light shirt, a stylish red waist jacket, black trousers, and comfortable brown shoes. When utilizing his magical abilities, his eyes emit a faint red glow, showcasing his connection to the mystical arts.

Biography

Early Life

Sparkus hails from the prestigious Daouleun clan, known for their influence as merchants and politicians in the illustrious empire of Dreistelezh. However, tragedy struck at a young age when the city fell under invasion by an unknown demonic race descending from the skies. Amidst the ruins, a chance encounter brought him together with a man named Arthur, a savior in the midst of turmoil. Together, they embarked on a desperate journey, escaping on a refugee boat from the horrors of their past.

Misfortune descended upon the vessel as it navigated treacherous waters, leaving Sparkus and Arthur as the presumed sole survivors. The tides of fate washed them ashore on the distant Cathalos Bay, a place that would shape their destinies. The compassionate people of Cathalos extended their hands to these weary travelers, offering them refuge and eventually citizenship within their vibrant community.

Teenage Years

As the years rolled by, Sparkus grew from a 2-year-old survivor into a 13-year-old who found solace in books and knowledge. Arthur, his stalwart guardian, eventually succumbed to age and illness, leaving Sparkus to carry on his legacy. Along with Artur's demise, the memories of the fateful day of the demonic invasion faded away, leaving Sparkus with an ever-present void and unanswered questions. The young boy immersed himself in learning, particularly in the realms of archeology and sailing, igniting a passion for exploration within him.

By the age of 14, Sparkus found himself drawn to the enigmatic Menydh ruins that loomed above Cathalos. Despite his fervent efforts, his discoveries yielded little that hadn't been seen before, until an obelisk hidden amidst the ruins emitted a mesmerizing hum in his presence. Suddenly, the very ground beneath him trembled, causing rocks and debris to cascade down from above. Miraculously, the falling rocks avoided him, forming a protective circle around his body. Villagers, roused by the tumultuous collapse, rallied to rescue Sparkus from his rocky confinement. Though they managed to save him, subsequent collapses condemned the site, rendering it forever off-limits. Undeterred, Sparkus's thirst for knowledge persisted. Villagers noted that whilst rescuing him, his eyes glowed red instead of their usual black.

Adulthood

Upon reaching 18, Sparkus set out on a merchant ship, eager to explore the world and broaden his horizons. He honed his skills in sailing and bartering, all the while seeking traces of the ancient civilization. Drawing upon his natural wit and his extensive skills, he traveled the world, offering his abilities to private individuals and occasionally assisting government officials for coin. His own personal quest, however, yielded no information about the Gwerin, nor the Dreistelezh Empire.

During his years of exploration and discovery, Sparkus encountered several extraordinary moments that defied the laws of nature. Sparkus repeatedly defied calamity; Cannonballs missed him in battle, collapsing ceilings avoided him in caves, and enemy blades inexplicably stopped before reaching him. These occurrences, like threads of fate, painted him as an extraordinary figure, untouched by the tragedies that beset others. He had come to recognize that these weren't pure coincidence, and something else at play. Elders from many civilizations spoke of powers given to mortals from the gods. They spoke of historic people that used their powers to bring about eras of peace and growth, but also war and calamity. The glow of their eyes was what tied all of them together.

Returning home at 21, Sparkus was met with the devastating news of war, and Cathalos lay in ruins under the relentless onslaught of cannon fire. Engaged in a fierce conflict with its continental rival, Sondorboren and its capital had succumbed swiftly to the overwhelming forces of the enemy. Desperate to find survivors, he raced to the Menydh ruins, only to discover a cryptic note urging him to seek refuge in the west, in a place called Highnamm. Following this guidance, he found a community of Boreans seeking sanctuary aboard Sondorborens' flagship at Highnamm's dock.

During their time in Highnamm, Sparkus and the townsfolk worked towards rebuilding their shattered community. The dwarven residents of Highnamm, renowned for their craftsmanship and resilience, extended their support and guidance, aiding the displaced group in their new beginning. Highnamm became a temporary sanctuary, providing a safe haven for his fellow refugees as they recovered from the traumas of war and sought to rebuild their lives.

Current Life

Time flowed onward, and at 29, Sparkus's voyages brought him face-to-face with an aging Sondorboren general, who recognized him from his past. Conversations flowed, leading to the revelation that supplies were being gathered to resettle Adelaar, the continent where they both hailed from. Motivated by compassion, Sparkus returned to Highnamm to rally the refugees yearning for a fresh start. Their journey led them back to Adelaar, where Sparkus continued his life as a wanderer, a seeker of truths, and a harbinger of hope.

Driven by a sense of intrigue and a longing for understanding, Sparkus felt an undeniable pull to return to the Menydh ruins. It was here that he first encountered the inexplicable force that shielded him from danger - a power that defied explanation. In his heart, he knew that unlocking the secrets of this ancient place held the key to unraveling the mysteries of his own existence. With determination burning in his eyes, he ventured back to the ruins, where his journey had begun, ready to delve deeper into the enigma that had forever changed his destiny.

Currently the whereabouts of Sparkus is unknown, with his last sighting recorded in the streets of Cathalos. Anyone with information regarding his disappearance are encouraged to come forward.

Other links

Gwerin Dreistelezh Sodalis Dantankleze Kantplac'h